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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Rory McGuire

Rory McGuire is a Senior Game Designer at High Moon Studios where he has worked for 3 years, most recently on Darkwatch. Prior to that he worked as a game journalist. High Moon Studios is located in Carlsbad California and recently received an IT Week award for being amongst the top 50 technology innovators in 2005 for their use of Agile methodologies in game development.


Features by Rory McGuire:
Paper Burns: Game Design With Agile Methodologies [06.28.06]
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