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August 21, 2017
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August 21, 2017
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miguel gomez

Soon after receiving his degree in Physics, Miguel Gomez was lucky enough to land a job as a game programmer. Since then he has programmed physics and graphics for PGA Tour Golf ’96, Hyperblade, Microsoft Baseball 3D, and Destruction Derby 64. He is currently perfecting the collision detection and fluid physics for a kayak racing title at Looking Glass Studios in Redmond.


Features by miguel gomez:
Simple Intersection Tests For Games [10.18.99]
C++ Data Structures for Rigid-Body Physics [07.02.99]