Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
spacer
Features
 

Simon Carless

Simon Carless is currently a Group Publisher at Think Services, encompassing products such as the Maggie award-winning Game Developer magazine and the double Webby award-winning Gamasutra website, the top information sources for professional video game developers - plus the GameSetWatch editor weblog and a plethora of other sites.

He also functions as Chairman of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at Game Developers Conference yearly.

In addition, he is a member of the GDC advisory board, chairs the committee for the Game Developers Choice Awards, and helps program the Independent Games Summit and several other summits for the GDC event series. He can be contacted via scarless@think-services.com.


Features by Simon Carless:
Gamasutra's Best Of 2008 [12.31.08]
Gamasutra's Best Of 2007 [12.31.07]
GDC 2007: Live Coverage [03.05.07]
Being Peter Molyneux [10.31.06]
The Secret History of Lionhead: Molyneux, Webley Get Honest [10.16.06]
Event Wrap-Up: Tokyo Game Show 2006 [09.27.06]
IGE: Inside The MMO Trading Machine [08.25.06]
A Week in Shanghai: Gamasutra Explores the Chinese Game Market in Person [08.02.06]
Wrap-Up: 2006 GDC Focus On Game Advertising Summit [06.11.06]
Reflections On Reflexive: Wik's Creators Speak [05.16.06]
Gamasutra Podcast: Gamer Demographics, Part 1 [05.02.06]
GDC: Serious Games Summit Keynote: 'A New Kind Of Game' [03.21.06]
Serious Games Summit Keynote: You Can (Not) Be Serious [03.20.06]
Road To The IGF: Thomas Bahon, Ankama (Dofus) [02.14.06]
Special Feature - DICE 2006 Coverage [02.13.06]
DICE Feature: 'Moore Is Never Enough: Peter Moore's Inspirational Wind' [02.10.06]
IGF Student Showcase Q&A: Level 11 Games (Goliath) [02.09.06]
Road To The IGF: Keith Nemitz, Mousechief (The Witch's Yarn) [02.06.06]
Question of the Week Responses: Developer Consolidation? [02.01.06]
Road To The IGF: Rabidlab's Jake Grandchamp (Dodge That Anvil!) [01.30.06]
Road To The IGF: Justin Mette, 21-6 Productions (Tube Twist) [01.24.06]
Road To The IGF: Joe Bourrie & Patrick Hackett (Rumble Box) [01.20.06]
Road To The IGF: Joe Bourrie & Patrick Hackett (Rumble Box) [01.20.06]
Road To The IGF: Pocketwatch Games' Andy Schatz [01.17.06]
Road To The IGF: Dan Paladin (Dad 'N Me) [01.11.06]
Road To The IGF: Grubby Games' Ryan Clark (Professor Fizzwizzle) [01.05.06]
The Art Of LucasArts - Michael Rubin On Droidmaker [12.21.05]
Postcard From SGS 2005: Hazmat: Hotzone - First-Person First Responder Gaming [11.02.05]
Postcard From SGS 2005: Inside The Institute for Creative Technologies [11.02.05]
Postcard From SGS 2005: Computer Gaming to Enhance Computer Science Curriculum [11.01.05]
Postcard From SGS 2005: Riding the Cutting Edge of Distributed Intelligence [11.01.05]
Postcard From SGS 2005: Wargaming Science [10.31.05]
Postcard from SGS 2005: What's So Serious About Game Design? [10.31.05]
Postcard from GDC Europe 2005: SingStar - That's Entertainment [09.02.05]
Postcard from GDC Europe 2005: Integrating Xbox 360-Specific Features Into Games [08.31.05]
Postcard From GDC Europe 2005: Keynote Q&A on the Future of Games [08.31.05]
Postcard from GDC Europe Mobile 2005: Yahoo! Games Gone Mobile: The Power of Connected Communities [08.30.05]
Postcard from GDC Europe Mobile 2005: Case Study: Designing Games For 3G Networks [08.30.05]
Postcard from GDC 2005: Microsoft Keynote: The Future of Games - Unlocking The Opportunity [03.09.05]
Game Developers Conference 2005 Preview [03.07.05]
Interview: From Redmond With Love? Microsoft's Chris Satchell On XNA Studio [03.07.05]
Question Of The Week Responses: 2004's Most Creative Games [02.07.05]
Fluttering Off the Beaten Path - Cecropia Tries Game, 2D Animation 'Interactive Film' Hybrid [12.01.04]
Escaping The Garage: GarageGames' Jay Moore Speaks Out About The Plight Of Indies [07.21.04]
GDC 2004 Interview: Kevin O'Hara on Managing the Star Wars Galaxies Community [03.26.04]
GDC 2004 Interview: Richard Marks on the Eye Toy, Cultural Differences, and Hardware Innovation [03.26.04]
Interview from GDC 2004: Jason Busby On Graphical Training, VTMs, Giving It Away For Free [03.25.04]
GDC 2004 Interview: Daniel James on Puzzle Pirates, Online Community Management, Cutlass Waving [03.25.04]
GDC 2004 Interview: Gonzalo Frasca Discusses Academia and Political Gaming [03.24.04]
GDC 2004 Interview: Chris Bateman on Game Writing and the Future of Outsourced Game Design [03.24.04]
Lost In Translation--Japanese and American Gaming's Culture Clash [01.21.04]
Interview: Bruce Shelley - The Mythology Of Empires [11.26.03]
Marc Laidlaw On Story And Narrative [08.08.03]
An Interview With Chris Crawford [06.05.03]
MGT Report: 2000 and Onward in Japan by Simon Carless [04.25.01]
Interview with id's Graeme Devine [09.17.99]
Interview with Fredrik Liliegren from Digital Illusions [06.26.98]
Punch - Kick - Punch: A History of One-on-One Beat-Em-Ups [04.24.98]
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.