Latest News
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July 4, 2009
 
CyberConnect2 Boss Talks 'Quality Of Life' For Japanese Developers [4]
 
Warner's $33M Midway Acquisition Approved By Judge [7]
 
July's Top 25 Facebook Games Topped By Zynga, MindJolt Titles
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Latest Features
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July 4, 2009
 
arrow The Formation And Evolution of CyberConnect2 [3]
 
arrow Game Design Essentials: 20 RPGs [23]
 
arrow Real-Time Cameras - Navigation and Occlusion [1]
 
arrow Persuasive Games: Gestures as Meaning [7]
 
arrow Sponsored Feature: BattleClinic's Chris Condon On Using Iovation To Prevent Gaming Fraud, Chargebacks
 
arrow A Different Track: Frank Gibeau Talks Strategy [1]
 
arrow Leading The Design of APB [2]
 
arrow Dramatic Play [19]
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Features
 

Mike Lopez

Mike is a seasoned Design Director with 17 years of industry experience (formerly of EA, Radical and THQ). His expertise lies in the systems, mechanics & feature design and direction of racing, combat and character-action console games. He has designed, directed and balanced most of the gameplay systems, mechanics and driving physics for several versions of Road Rash and for Scarface: The World is Yours and has also done design and direction work on several EA franchises including James Bond. Most recent Mike was a Senior Creative Manager at THQ working with multiple creative teams and helping with the evaluation and evangelism of new game pitches.

Unsatisfied with the heavy glut of theory-based design articles Mike initiated his series on Gameplay Fundamentals in order to help fill the void of practical, gameplay-focused design, level production and execution process articles.

Outside of gaming, Mike has a passion for international adventure travel. With 64 countries now to his passport-stamping credit he is especially fond of visiting fantastic archaeological and historical destinations (providing ample material for his gaming imagination). Mike recently returned from an extended sabbatical traveling through Africa and is now considering the formation of a new action/racing studio. You can read all about his adventure travels, view his travel photos and check out his occasional tech or gaming posts at www.vagabum.com/blogs.

Quick links to the Gameplay Fundamentals series:

  • Gameplay Fundamentals: Gameplay Progression
  • Gameplay Fundamentals Revisited: Harnessed Pacing & Intensity
  • Gameplay Fundamentals Revisited, Part 2: Building a Pacing Structure
  • Gameplay Fundamentals: The Identity Crisis in the Racing Genre