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November 18, 2018
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November 18, 2018
Games Press
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Michael Thomsen

Michael is a freelance writer based in New York. He has covered video games for the ABC World News Webcast and the Q Show on CBC Radio. He has written for Nerve, the Brooklyn Paper, the New York Daily News, and IGN where he is a regular contributor and author of the Contrarian Corner series. You can follow Michael at his blog www.manoamondo.com.


Features by Michael Thomsen:
Storytelling Without Stories: Writing for Infinite Replayability [09.17.12]
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social [07.13.12]
Culture Clash: How Video Games Are Crashing the Museum Party [05.22.12]
How Triple-A Games Went Social and Why They're Not Going Back [03.20.12]
What the Copycat Saw: Creative Theft in Mobile and Social Games [01.05.12]
We're Going to Need Another Category: Going Hardcore on Facebook [10.11.11]
World of Warcraft and Life After Cataclysm [08.31.11]
Building With Someone Else's Blocks: Going Open Source With Games [08.24.11]
The Politics of Creative Ownership: EVE Online's Council of Stellar Management [06.28.11]
The Era Of Behaving Playfully [01.19.11]
Games With The Power To Offend: Surviving And Stoking Controversy [08.24.10]
Revival Horror: New Ideas in Fear-Making [06.01.10]
Point and Shoot: Lessons In Wii FPS Control [03.30.10]
Designing for Immersion: Recreating Physical Experiences in Games [01.07.10]
A Brave New Medium: Facebook versus World of Warcraft [12.16.09]
Kill Polygon, Kill: Violence, Psychology, and Video Games [10.22.09]
Public Relations in Games: The Science of Secrets [08.11.09]