Latest News
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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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Latest Features
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Scott Crabtree

Scott Crabtree joined Intel in 2005 as an Engineering Manager leading a team focused on the video game industry. He has been making video games for over 20 years, and professionally leading the design and development of games and game technology for over 10 years. Scott started as a Software Engineer and has served often as a Game Designer, Producer, Executive Producer, and Entrepreneur.

Scott has spoken at the Game Developer's Conference, been published on Gamasutra.com, and served as technical editor for Andrew Rollings and Ernest Adams on Game Design. Scott is proud to have worked on game development with companies including Microsoft, Mattel, Disney, and more. His most recent published games include Yourself!Fitness and NRL Rugby League for PS2, Xbox, and PC, and Gem Drop and Shape Shifter for mobile phones.