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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Scott Crabtree

Scott Crabtree joined Intel in 2005 as an Engineering Manager leading a team focused on the video game industry. He has been making video games for over 20 years, and professionally leading the design and development of games and game technology for over 10 years. Scott started as a Software Engineer and has served often as a Game Designer, Producer, Executive Producer, and Entrepreneur.

Scott has spoken at the Game Developer's Conference, been published on Gamasutra.com, and served as technical editor for Andrew Rollings and Ernest Adams on Game Design. Scott is proud to have worked on game development with companies including Microsoft, Mattel, Disney, and more. His most recent published games include Yourself!Fitness and NRL Rugby League for PS2, Xbox, and PC, and Gem Drop and Shape Shifter for mobile phones.


Features by Scott Crabtree:
Carry Small, Game Large: Big Shared Screen Multiplayer Gaming [05.06.08]
Mars Sucks - Can Games Fly on Google Earth? [12.28.06]
Killing Feature Creep Without Ever Saying No [10.20.00]
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