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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Ben Schneider

Ben Schneider was a senior writer / designer at the now-defunct Iron Lore Entertainment, and now works as a narrative designer at Big Huge Games. His more than six years of industry experience include work on role-playing and strategy games. It is the potential of story-telling in games that drew him to game design and it is of story-telling that he dreams at night. Email him at bschneider@gdmag.com.


Features by Ben Schneider:
Ode to Short Dialog: Reconsidering the Sound Bite [10.14.08]
The Everyman and the Action Hero: Building a Better Player Character [05.22.07]
Losing For the Win: Defeat and Failure in Gaming [02.15.07]
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