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March 24, 2019
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March 24, 2019
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Michael Stuart Licht

Michael Licht is a Masters graduate of architecture from Virginia Poly Tech and currently is a level designer for Lucasarts Entertainment co. Michael has taught classes and lectured on the design process through traditional and digital tools. He continues to work towards adapting architectural design methods to work within the game industry. "My goal is to prove that through proper planning and methods any projected can be done on time without working ridiculous hours." He can be reached at [email protected]

Features by Michael Stuart Licht:
An Architect's Perspective On Level Design Pre-Production [06.03.03]