Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
April 17, 2014
arrowPress Releases
April 17, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Tim Ryan

Tim Ryan is a veteran video game developer since the early 90's. He produced Frequency, Re-Mission, and most recently was the multiplayer design lead on Fracture before joining Midway Games. He is currently a consultant. Your feedback as always is most welcome: Links to his other articles, his full game credits and his current projects are listed on his website:

Features by Tim Ryan:
Learning the Ways of the Game Development Wiki [07.30.09]
Risk Management With Development Schedules [02.06.03]
The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications [12.17.99]
The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal [10.19.99]
Controlling Chaos in the Development Process [08.06.99]
Beginning Level Design Part 2: Rules to Design By and Parting Advice [04.23.99]
Beginning Level Design, Part 1 [04.16.99]