Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Stan Melax

Stan Melax received a BSc and MSc in computing science and gained various
work experience in parallel processing, networking, and VR. In 1996, Melax
began his career in the game industry at BioWare, where he initially did 3D
and graphical programming to help finish Shattered Steel. After that, Melax
made minor contributions to Baldur's Gate. Most of his efforts at BioWare
have gone toward MDK 2, where he has been a part many areas including rendering,
physics, interaction, tool support, and even parts of game play. Melax has
been responsible for the Neverwinter Nights graphics engine for the past year,
which helped the team win two official E3 awards. Based on his work in the
game industry, Melax has published in Game Developer, Games Programming Gems,
and Graphics Interface.