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November 13, 2018
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November 13, 2018
Games Press
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    Chris Kerr
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    Emma Kidwell
    Bryant Francis
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Yann Suquet

Besides being a young and passionate industry professional -- most recently I was an associate producer on Tom Clancy's Ghost Recon: Future Soldier at Ubisoft Paris -- I hold a Master of Science in corporate finance, with a heavy focus on project finance.

Not only do I love making games but ever since I interned as an equity analyst at a fund management company and was tasked with analyzing the game industry to find promising investments, I have been passionate about the industry itself. I then truly realized how dynamic, ever-changing and ever-intellectually challenging it is, and I've been hooked since, following its developments very closely.

I have already made significant research in the field of project finance in the game industry: I wrote my Master's Thesis on 10Tacle's failed attempt to apply the film project finance structure to the video game industry. This paper is going a step further into the analysis of film project finance in games, ambitioning to draw conclusions for the whole industry.


Features by Yann Suquet:
Can Film-Inspired Project Financing Work for Games? [09.20.12]