Gamasutra: The Art & Business of Making Gamesspacer
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November 20, 2018
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November 20, 2018
Games Press
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Patrick Wyatt

As a game developer with more than 22 years in the industry I have helped build small companies into big ones (VP of Blizzard, Founder of ArenaNet, COO of En Masse Entertainment); lead the design and development efforts for best-selling game series (Warcraft, Diablo, Starcraft, Guild Wars); written code for virtually every aspect of game development (networking, graphics, AI, pathing, sound, tools, installers, servers, databases, ecommerce, analytics, crypto, dev-ops, etc.); designed many aspects of the games I've shipped; run platform services teams (datacenter operations, customer support, billing/accounts, security, analytics); and developed state-of-the-art technologies required to compete in the AAA+ game publishing business.


Features by Patrick Wyatt:
The Making of Warcraft's Multiplayer [11.12.12]