Krystian Komisarek is a senior programmer and an 'ordinary' graphics, physics and game mechanics geek. Experienced in 3D engine programming, C++, delphi/object pascal, c#, java, unreal engine, flash, java script, opengl, opengl es, wbgl, shaders etc. You can get a sense of his skill in Real Boxing - for which he was lead programmer.
Features by Krystian Komisarek:
Postmortem: Vivid Games' Real Boxing [01.21.13]