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July 22, 2018
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July 22, 2018
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    Chris Kerr
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Jake Kazdal

Jake Kazdal has been working in the games industry since he was a skinny teenager with a sweet mullet in the 80's working as a game counselor at Nintendo during the NES days. Since then he's spent long years in the trenches at Sega Japan, EA Los Angeles, and a good handful of smaller studios before starting 17-BIT (previously Haunted Temple Studios) in 2009. Jake serves as CEO, Creative Director and Art Director. While dedicated to powerful aesthetics, great controls and forward thinking with a retro inspiration, he has zero marketable skillsets outside of making video games.


Features by Jake Kazdal:
Accessible Strategy is not an Oxymoron: Design Pillars for Skulls of the Shogun [02.01.13]