Borut built the core of the Skulls of the Shogun engine & tools used in the game (on top of XNA). He’s responsible for the AI, user interface, and all the networking code. He designed a number of campaign maps and in general is the guy who makes sure all the gameplay systems play nice together.
Before working with 17-BIT, Borut worked at Radical, Sony Online, and EA, as well as his own startup, White Knuckle Games, back in 2001. After leaving EA in 2009, Borut formed his own company, Plush Apocalypse Productions, and eventually decided to partner with Jake and 17-BIT in order to make Skulls of the Shogun.
In addition, he’s written about game programming, design, and business, in books like the Game Programming Gems series, Secrets of the Game Business, and industry websites like Gamasutra. He also taught technical game design at the Vancouver Film School.
Games Borut has shipped include Scarface: The World is Yours, and Untold Legends: Dark Kingdom.
Favorite games/series: Toejam & Earl, Grand Theft Auto: Vice City, Zelda, Advance Wars
Features by Borut Pfeifer:
Accessible Strategy is not an Oxymoron: Design Pillars for Skulls of the Shogun [02.01.13]