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February 9, 2012
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
 
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe [6]
 
What Nintendo's 2011 sales mean for Wii U, third parties [11]
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Latest Features
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February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [13]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Daniel Cook

Daniel Cook writes regularly on design, the business of games and product development techniques at Lostgarden.com. He has previously worked with Epic Games, Anark and Microsoft.


Features by Daniel Cook:
Book Review: The Art of Game Design [02.18.09]
The Casual Games Manifesto [04.08.08]
The Watery Pachinko Machine of Doom: Project Horseshoe's Thoughts On Story [01.17.08]
Constructing Artificial Emotions: A Design Experiment [10.26.07]
The Chemistry Of Game Design [07.19.07]
The Circle of Life: An Analysis of the Game Product Lifecycle [05.15.07]
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