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February 9, 2012
 
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Features
 

Shailesh Watsa

Shailesh
Watsa is a Lead graphic artist at Dhruva Interactive, India's pioneer in game
development. He was part of the team which ported the Infogrames title Mission:
Impossible
to the PC. He has been an integral part of Dhruva's in-house
game engine R&D efforts, and the techniques described in this article
were used in the making of the Saloon Demo (see the Gallery at www.dhruva.com).
Prior
to joining Dhruva in 1998, Shailesh co-founded and ran a successful CG studio,
' Animate' , specialising in broadcast animation and SFX (1994-1998). Shailesh
can be contacted at watsa@dhruva.com


Features by Shailesh Watsa:
Using Max Script for Building Game Levels [08.04.01]
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