Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Features
 

David Ghozland

David Ghozland in a veteran of the video game industry who has worked in the industry since 1998. He began his career as a tester on Ubisoft's platformer Tonic Trouble for the Nintendo 64, Game Boy Color, and PC.

After this, he moved on to be a game designer for Visiware on the action adventure game Planet of the Apes. He later joined a start-up, Zebox, as game designer and project manager on the RTS Blood of Kings, a title that was eventually canceled. After a short freelance period, he joined Nevrax as a level and event designer on the MMORPG Ryzom.

He is currently working for Ubisoft Montreal, and just finished up work on the movie license tie-in to Sony Pictures' Surf's Up. He has also worked on Farcry Instincts Evolution and Farcry Instincts Predator as a lead level designer and lead on the games' multiplayer features.

He also worked as the level design director on Ubisoft's Rainbow 6 Vegas, recently finished an arcade sports game as a game designer, and is now a designer on Splinter Cell Conviction.