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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
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arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
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Features
 

David Ghozland

David Ghozland in a veteran of the video game industry who has worked in the industry since 1998. He began his career as a tester on Ubisoft's platformer Tonic Trouble for the Nintendo 64, Game Boy Color, and PC.

After this, he moved on to be a game designer for Visiware on the action adventure game Planet of the Apes. He later joined a start-up, Zebox, as game designer and project manager on the RTS Blood of Kings, a title that was eventually canceled. After a short freelance period, he joined Nevrax as a level and event designer on the MMORPG Ryzom.

He is currently working for Ubisoft Montreal, and just finished up work on the movie license tie-in to Sony Pictures' Surf's Up. He has also worked on Farcry Instincts Evolution and Farcry Instincts Predator as a lead level designer and lead on the games' multiplayer features.

He also worked as the level design director on Ubisoft's Rainbow 6 Vegas, recently finished an arcade sports game as a game designer, and is now a designer on Splinter Cell Conviction.


Features by David Ghozland:
Designing for Motivation [06.07.07]
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