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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

David Ghozland

David Ghozland in a veteran of the video game industry who has worked in the industry since 1998. He began his career as a tester on Ubisoft's platformer Tonic Trouble for the Nintendo 64, Game Boy Color, and PC.

After this, he moved on to be a game designer for Visiware on the action adventure game Planet of the Apes. He later joined a start-up, Zebox, as game designer and project manager on the RTS Blood of Kings, a title that was eventually canceled. After a short freelance period, he joined Nevrax as a level and event designer on the MMORPG Ryzom.

He is currently working for Ubisoft Montreal, and just finished up work on the movie license tie-in to Sony Pictures' Surf's Up. He has also worked on Farcry Instincts Evolution and Farcry Instincts Predator as a lead level designer and lead on the games' multiplayer features.

He also worked as the level design director on Ubisoft's Rainbow 6 Vegas, recently finished an arcade sports game as a game designer, and is now a designer on Splinter Cell Conviction.