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Are you moving the studio toward multiple projects simultaneously? Is that something you want to move towards?
PDP: Absolutely.
Is there a lot of staffing up that has to happen for that, or is it a question of fragmenting departments?
PDP: There is growth. You want to be smart about how you grow. It's key
to getting that right chemistry in your game mechanics and vision, and
personally I'd like to see us spend a lot more time up front on making
something fun and cool from a consumer perspective, and then apply
resources to go into full production. Part of the business side of
having multiple teams is using your resources as efficiently as
possible, since you'll have people move onto a second project as they
finish up on another project.
High Moon was identified with original IP earlier on. Is that
something that can be carried forward? Is that something that's
important to the future of the studio?
PDP: Absolutely. IP creation has more value for Vivendi Games than
licensing, but licensing has its place. Having original IP as well as
licenses helps round and balance the portfolio risk. Part of the
attraction to High Moon by Vivendi in the first place was their ability
to create original IP, as with Darkwatch.
High Moon's Wild West-themed supernatural shooter Darkwatch
Where do you see High Moon in the next five years?
PDP: [We'll have] multiple teams, and a balanced portfolio of original
IP as well as licensed IP. I see High Moon viewed as a top-tier,
premier development studio known for making great games.
Any interest in handhelds at this point?
PDP: There is an interest in handhelds. When we talk about IP, we talk
about franchises, and establishing strong franchises means multiple
platforms. That doesn't necessarily end with the complexity of the
current platforms that are out there.
What plays well on a DS isn't necessarily going to play well on the PS3
or the 360. I think we won't be looking just to port to multiple
platforms; we'll be looking to develop IP and create franchises on
multiple platforms, which doesn't necessarily mean that we'll do all
those platforms under one roof.
Is there any interest in the Wii?
PDP: There's a lot of interest. You have to give credit for Nintendo
for having a platform that is innovative, fun, and provides a new
avenue of innovation that most people underappreciated until they
actually hit the marketplace. We're looking at the Wii and doing stuff
for the Wii very closely.
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