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High Moon Shining: Inside Sierra's San Diego Outpost
 
 
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  High Moon Shining: Inside Sierra's San Diego Outpost
by Brandon Sheffield [Interview]
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September 21, 2007 Article Start Previous Page 11 of 11
 

As a relatively young studio, how did you, coming from the Vivendi side, evaluate a company that only had one title to its name at that point?

PDP: Developing games is about the people, the teamwork, the culture and philosophies, and their experience. While we're a relatively new studio, there's a lot of years of broad experience here. I look at us as a new company, but I look at the team collectively as a mature development team.



In terms of the license that is being worked on now, how do you choose what fits with High Moon?

PDP: It goes back to the individuals. You listen to their ideas and how well they can articulate their vision and really bring out what the particular IP is really about. There's a tremendous amount of creativity in this building, and in looking for who would be a good fit, it was evident that these guys have the right mix of experience for the genre that we're working with to bring something special to the table.

What is appealing about San Diego as a development community?

PDP: There are incredibly talented people in the area. A lot of stimulating creativity and innovation is about environment. If you walk around the halls here, you can see that it's a stimulating place. Southern California is a pretty stimulating place, and I'm sure that has something to do with attracting creative and innovative people.

What is the mission for High Moon, going forward?

PDP: For me, it's making incredibly compelling games for consumers that make our company money. We are a business, and we're about value creation, so the equation gets a little more complicated than just making great games. It's about making consumer-compelling games that are done within a budget, and that fits consumer expectations and demand.

Does being under the Vivendi umbrella add a cushion for High Moon? A lot of independent studios often say that they're one game away from closing down, with the budgets that exist.

PDP: There's an element of comfort, knowing that you have a very supportive and interested shareholder. That allows everybody in the organization to really focus on what we're trying to do.

 
Article Start Previous Page 11 of 11
 
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