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As a relatively young studio, how did you, coming from the Vivendi
side, evaluate a company that only had one title to its name at that
point?
PDP: Developing games is about the people, the teamwork, the culture
and philosophies, and their experience. While we're a relatively new
studio, there's a lot of years of broad experience here. I look at us
as a new company, but I look at the team collectively as a mature
development team.
In terms of the license that is being worked on now, how do you choose what fits with High Moon?
PDP: It goes back to the individuals. You listen to their ideas and how
well they can articulate their vision and really bring out what the
particular IP is really about. There's a tremendous amount of
creativity in this building, and in looking for who would be a good
fit, it was evident that these guys have the right mix of experience
for the genre that we're working with to bring something special to the
table.
What is appealing about San Diego as a development community?
PDP: There are incredibly talented people in the area. A lot of
stimulating creativity and innovation is about environment. If you walk
around the halls here, you can see that it's a stimulating place.
Southern California is a pretty stimulating place, and I'm sure that
has something to do with attracting creative and innovative people.
What is the mission for High Moon, going forward?
PDP: For me, it's making incredibly compelling games for consumers that
make our company money. We are a business, and we're about value
creation, so the equation gets a little more complicated than just
making great games. It's about making consumer-compelling games that
are done within a budget, and that fits consumer expectations and
demand.
Does being under the Vivendi umbrella add a cushion for High Moon? A
lot of independent studios often say that they're one game away from
closing down, with the budgets that exist.
PDP: There's an element of comfort, knowing that you have a very
supportive and interested shareholder. That allows everybody in the
organization to really focus on what we're trying to do.
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