|
I imagine that
playing with two players is going to be a lot more rewarding, as you’ve
really built it for that.
CF: I can’t argue with that. Every game
I’ve played, even Rainbow Six Vegas it’s like, OK, single
player story mode is fun, but I love multiplayer.
I’m a co-op guy. I’m not big on versus mode. I really love playing
co-op. I love playing co-op terrorist hunt and all of that kinda stuff. Even like in Gears [of
War] I played co-op, I didn’t even play the single player, I
only played when I could play with someone else... and I still never
felt with any game, that I have to work with somebody.
Even with Rainbow Six I’ve
played with guys who just run ahead, know the map, know the spawn
points and kill everybody. I don’t need to work with them. Our
game, you have to because, the guy who runs ahead and does that? He’s
going to get all the aggro and he’s going to get slaughtered.
I feel like
co-op has been really overlooked for a number of years. That last
game I really remember enjoying co-op with was, like... Double Dragon II.
Gears of War did do a decent job of trying to bring it back.
Because if you set the difficulty to Insane, and the two of you were playing, it's kind
of tough, and you're getting each other up and stuff... That’s pretty cool. But it is a simple, shallower layer.
CF: We’ve looked at all kinds of co-op
games -- we looked at any kind of multiplayer thing. We even looked at stuff like MySpace and
Facebook, of how people communicate to others, to say "this is who I am" and this is how they express themselves in the online space. And just
take lessons from that as we go forward, of the customization of
your message, to say "this is who I am." Changing the skins on that, changing
all of your customizable weapons. But I’ve always played co-op
games. My favorite would be River City Ransom, I love that game. (laughs)
Of course! There was
actually a lot of co-op interactivity in that, where you could throw
each other...
CF: And you got the moves. As you went, you
could buy "Air Circus." At which point you could take the one guy, throw him in the air, he would spin and then you would do "Stone Kick" and knock the guy down... and as you actually
advanced and bought new co-op moves... We thought about that for our game. But we decided that -- the
possibility of unlocking new co-op moves -- we found that when the
variety got too big, a lot of stuff didn’t get used. So we kind of
picked what we liked best. If you look back at all the old [magazine] issues and
the old movies, there’s a ton of co-op moves, stuff that even isn’t
going to make it into the game for this first version, just because we
don’t want to overwhelm people because we’re giving them
something that is so different and so new.
What
kind of stuff did you have to cut?
CF: Oh, wow. I’d have to think back and really
dig through. But there were so many things. I think at one point we had maybe like 32 different white boxes of
co-op moves. One was how to take a door. If you went to take a door, one
guy would line up, one guy would actually go in an arc and choose. Then they’d both run forward and slam the door, and then there’d
be an animation of them coming through the door and both aiming... we’d actually use police tactics and stuff like that. But then after
implementing them and trying them we'd be like, "this is cool, but most
people are just going to run and open the door. They’re not going
to want to do this." So we tried to tie stuff to the core mechanics of
like -- everyone’s going to open a door the way they know. We’ll put
that in later on, we’ll add in something like that in the future. Let’s go with something that will affect the core, which is which is
the player experience of the shooter, and how we can generate that
cooperatively.
I was thinking
of something humorous... these days, companies don't tend to put numbers on sequels as much as they used to. But if you did a sequel, would you call it Army
of Two-Two?
CF: Yeah, Army of Two 2 would be a little weird. Well, you can't really call it Army of
Three unless you made three player co-op. But you never know what
the future holds. When the game comes out, we’ll see how well people
respond to it. I personally think that there’s strong market for
co-op now, and that people want that and I think that word of mouth
will carry it far. Especially once people start playing it online and say
“hey, you have to play this game with me, I want you to play this
game with me. I want you to see the weapons that I’ve bought, I want
to see how you play.” And then also, on the political side of like,
"man, do you know what PMCs are doing overseas? Do you understand
what’s going on in America right now?" And maybe people will even watch... you know,
people get fed stuff from the media, right? You get fed the news, you get
fed this and that but when you do your own research you get
your own perspective, rather that what’s being fed to you.
|