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GS:
Do you eat at Burger King?
PO: I will eat at Burger King, I’ll eat at any of these
places, quite frankly, I’m not amazingly fussy. I’ve
got three kids, so if you go shopping it’s like you have
to trade with them. ‘If we’re going to go shopping
dad, we’re going to have to stop in at a Burger King or a
McDonald’s or something.' So yeah, I’m quite happy
to eat at Burger King.
GS: What’s your favorite thing there?
PO: I have to say it’s always chicken. Whenever I go to
any of these places, it’s always chicken, and it’s
always probably the most expensive chicken burger as well. If I
eat at fast food joints, I can afford to pay a bit extra to get
the quality one. (laughs)
GS: There’s a lot of talk about video game violence
and things –do you think these games will make people want
more junk food?
PO: (laughs) I thought you were getting on to Reservoir Dogs there,
but you didn’t! You’re on to gnash again. We can talk
about that! Will the games make people eat more junk food? I don’t
know. I’m hoping that Burger King feel this is a hugely successful
marketing campaign, and I’m hoping a lot of people will go
and talk about Burger King and these games, and how they’re
really good and everything, and the level of loyalty and their
sales do go up. So, in some ways yes. Is that us promoting people
eating fast food, I don’t know! Could be, but me personally,
I’d say, well fine it’s fast food, but can’t
we make sure they’re better quality when you go in? I have
to say I think Burger King does try to do that. I think Burger
King is kind of slightly more up-market than its competitors.
GS: So you’re not kept up nights thinking about
people getting fat?
PO: I’m not awake at night doing that, no. I was awake at
night worrying if we were going to hit our deadlines! This is a
massive campaign for Burger King, they’ve put so much money
into this, into the inventory, into paying us to do these games,
into all the TV advertising around it and everything, and if we
missed by a few weeks, it would have completely screwed everything.
And there wasn’t a lot of slop in the schedule to miss. We
couldn’t say ‘oh let’s just put a month’s
slop time in there,' because that just cuts directly into
development, and we’d have to lose a lot of content. So that
kept me awake at night, but they’re all mastered now, we’ve
had our champagne, and we’re all very happy.
GS: Hooray! So did you manage to slip Dizzy in there somehow?
PO: No, we didn’t get Dizzy in there, how do you know about
Dizzy, you’re American! What do you know about Dizzy?
GS: Hey, I do my research! He is a food product after
all…
PO: Oh, lay an egg. No, there’s no Dizzy in there, we’re
fond of Dizzy but that was years ago. The problem with Dizzy is
the IP is owned by Codemasters, and we can’t do anything
without their permission, and every time we ask for their permission,
they say no! So we can’t do anything. And every time they
ask us, and they don’t ask us that often, we sort of feel
like saying ‘no,’just to be sorry for. But we signed
a deal with them just a bit ago for some mobile phone stuff, so
maybe that’ll happen.

Dizzy: Prince of the Yolkfolk
GS: I was just thinking that would be a very appropriate
easter egg, as it were, for the Burger King games.
PO: Oh absolutely, and you know a couple of years ago we had a
campaign to them, a sort of pitch document to produce Dizzy games
for them, and they would always be sold at Easter as the 'Alternative
Egg.' So parents didn’t have to buy chocolate every year,
they could buy the alternative egg. But it didn’t go through.
GS: Switching gears to the newly launched Blitz Arcade,
did you fund that partially with your Burger King winnings?
PO: Yeah, absolutely. The guys paid well, they got us up to speed
very fast on our technology, and we got an awful lot of people
focused on those sort of small games, and on Xbox 360, and a good
relationship with Microsoft to do all this kind of stuff. We
kind of figured we wanted to go into this area anyway, which is
why we were talking to Ross Erickson in the first place, and we
would’ve already had games on Xbox Live Arcade if it wasn’t
for the fact that we diverted to do this. So now that those games
are finished, we’re going straight onto this, in a big way.
We want to be a major developer of downloadable games, not just
for Xbox Live Arcade, but for the Sony system and the Nintendo
system.
GS: Have you heard much about what Nintendo’s going
to do in terms of third party originals for Virtual Console?
PO: I believe that on the other line is a conference call between
the person at Nintendo and the head of our arcade division, right
now. We’ll know a lot more in about an hour’s time
I guess.
GS: Wish I’d called you an hour later!
PO: Well, actually I don’t know it, because it’s the
other guys who are dealing with it. We’re such a big company
now, the reason we’re calling it divisions is that I’m
sort of stepping back from the front of things, and they’re
kind of business units in their own rights. So Chris Swan, who’s
actually heading up Blitz Arcade, he’s basically handling
everything. He’s going to sort all his contacts out, sort
out the financing, the people, he’s got to do everything!
So I just say yep, you go along and do everything. I’ll give
a bit of advice, and I’m here, but really, I’m going
to just let you run with it. He knows what he’s doing, he
owned much of the Burger King stuff, though he got a few managers
to help him.
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