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GS: What games have you worked on previously?
HI: The PS2 Gundam series. Basically all of those. I was also involved with the anime Eureka Seven.
GS: [Crossfire] looks really fast in the videos, but when I play it, it’s really slow. Is there a lot more to go in terms of development?
HI:
This version is way faster than the previous version, so it’s getting
better, but of course we’re just showing certain parts for TGS – the
game isn’t even close to being finished. There should be some speed
improvements.
GS: Have you thought about using the gyroscopic controller at all?
HI:
Yeah…we’ve thought about it a lot. The thing we’re considering now is
when you zoom in to snipe an enemy, maybe you could control the scope
with the movement of the controller. Just one idea we thought of, not
decided yet.
Mobile Suit Ops: The One Year War for the Xbox 360 is an externally-developed Gundam game
GS: What do you think of the Xbox 360 Gundam game?
HI: [laughs] Well…they’re trying something new with that, with things you’ve not seen before in Gundam. They’re not bound by the Gundam universe, really, so they can try new things. It could be interesting if they do it well.
GS: If you see something you don’t like in the game, will you tell them?
HI:
Of course sometimes I advise them on certain things, and they do the
same for me, so it’s not like a rivalry or anything. We’re both trying
to improve each others’ products.
GS: Do you have much interaction with and reactions from Gundam fans in Japan regarding these games?
HI: In Japan we have questionnaires with each Gundam
game, and people do send in suggestions and things like that. We
actually take them really seriously when working on new titles, as
they’re our market after all. We look at the market reactions when we
have a new design document on the table as well, as it’s simple market
research.
GS: What’s more important, your ideas or the consumers’ ideas?
HI: (laughs) Mine! Mine, of course!
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