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GS: Let's talk about the actual membership benefits. The
benefits you are considering, according to the website, include credit
cards and…health care plans? I don't really understand the relevance…
HH:
It's actually kind of difficult to get your head around, especially
from my old gig. With the IEMA, our mission was very focused, and what
the retailers needed out of us, especially the top thirty retailers,
was very specific. So we didn't need to look at affinity benefits for
them, because we weren't going to be able to get the guys at Wal Mart
or Target or any of these guys better health care than they could
already get themselves, where with consumers, it's sort of a whole new
landscape that we're out there pioneering.
I was
actually half complaining to Jason [Andersen, ONE PR, also present at
the interview] here on the way over, that it's sort of hard to keep my
brain wrapped around where we need to be at the moment, because one
minute I'll be on the phone with Chase talking about affinity credit
cards, and the next minute I'll be on the phone with MetLife talking
about healthcare and that sort of benefit, and then the next minute
I'll be on Instant Messenger with him [pointing to Andersen] talking
about very games-specific stuff.
So those are the
things that are challenges that AARP and AAA have. Again, those are
great models for us, not just because they're successful, but also
because they sort of have core missions about which they stay true, and
yet the also find time to make sure that they're taking care of their
members in all sorts of different ways.
GS: Are you talking about recommended healthcare, or included healthcare?
HH:
Including healthcare is an option. One of the modules, the essential
business, is that everything you see on the website now is essentially
the front-end, and then all of the back-end stuff, which will be the
more robust part, is all ASP and modular based, and we'll be rolling
out starting Q1 or Q2 one module at a time. And so in the insurance
module, hopefully we'll be providing that kind of access to that kind
of insurance that they wouldn't be able to get on their own.
GS: Like group benefits, basically?
HH:
Yeah. Right now I think I've got pretty good healthcare for my family,
and we usually go to the doctor when we want to, and it's still nowhere
near as competitive as we've been hearing back from the three majors
that we're talking about. So it could be huge. It could be really
beneficial to the average gamer who may or may not have their own
benefits, this could be a real opportunity.
GS:
This is kind of a silly question, but have you talked about those
specific areas that would need to be targeted for gamers, like
eyesight, or chiropractic stuff?
HH: When
I met with the brokers, I told them to try to get us the most robust
package that they could get. Usually you can get a better package the
more defined you get, but since we don't know who are consumer is and
who our members are going to be, for the next three to five years we'll
be experiencing that as it happens. So I said to go out and get the
best you can get for everyone. So as much as we can get, as deep as we
can get, and at the cheapest we can provide.
GS: This may be premature, but what kind of demographic are you expecting now and in the future?
HH:
I think that my initial anticipation was that we were going to get, you
know, GameStop employee kind of people, who are hardcore console, but
not necessarily online gamers or casual gamers. And it ended up being a
lot more online people, and even more hardcore people; over the course
of the first week, anyway. And I think that may be to the credit of
Jason here, because there were so many online stories, and the print
books haven't hit yet. Every time a story hit, we saw a spike in
membership.
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