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GS: Was there much of a change fundamentally in your
responsibilities in switching from the IEMA to the ESA? It seems like a
logical progression in many ways but at the same time it's, you know,
an entirely different group you're representing here.
HH:
Well, the two organizations are as different as night and day. And
every day is unique; not just topically when conversation changes, but
also how you approach it. I was warning my staff last week that we've
had anywhere between 29 and 39 bosses before, because that's how many
retailers there are in the business, and we're going to have…a few more
than that now! [laughs] And all of those people are potentially our
boss, so we have to be careful that we're taking all these opinions
from this broad spectrum of consumers, from hardcore online gamers to
hardcore console gamers, to people who do both, to people who play
casually online, like the demographic we were talking about earlier. So
it's going to be a challenge to try to be sure that we're staying true
to our core mission, but at the same time servicing all those people,
and that's sort of the big difference between the IEMA and the ESA.
GS:
You're talking about the potential of attracting this casual crowd.
Um…how? [laughs] I mean, it doesn't seem like there are any political
issues that these particular gamers have to worry about. Why would they
want to join?
HH: Well, it's another one
of the challenges of educating them. We were testing some internal ads,
the ones we'll be dropping in January, and even at our ad agency –
which is one of the bigger ad industries inside the games industry,
very well branded, they do other work for other game publishers – as
they were printing out the ads, one ad that we're going to be using
kept resounding internally, because people would walk over to the
designer and be like, "Is this true?" It speaks about the legislation,
and exactly what's going on and how much they spent against it, and I
don't think even people who work inside the business understand that
there were last year one hundred pieces of legislation that we had to
defend against.
It's unbelievable when you think
about it! One hundred pieces? Don't they have anything better to spend
their time and money on than trying to nail Johnny who is buying a game
at 17 that he's only supposed to have six months later when he's 18? So
that sort of educational process I think would resound with anyone. So
if you're a gamer, regardless of how you're classified or how
passionate you play or how often, making sure that that word gets out
about the truth about what's going on, and not politicizing it, and
sort of deemphasizing it and demystifying it, that's our challenge.
GS:
Well, with casual gamers, I think a lot of them may not really consider
themselves gamers. Do you think there's anything you can do about that?
HH:
I do. One of the three ads that we were testing actually has exactly
that sort of messaging to it. The thing I like about the ads is that
it's really a slap across the face. You're reading through your
favorite consumer magazine, your favorite enthusiast magazine, and all
of a sudden there's this ad that strikes you because it steps out away
from everything else that we're doing in the industry, and doesn't look
like everything else, and all of a sudden you're shocked because you
look at it and you read the facts. And the facts make you stop. So with
the casual gamer the challenge is harder, but the messaging is the
same. So we're trying to partner with outlets like Yahoo! Games, or
places where you find all of those audiences, and use that same
messaging to the same degree, but do a different audience.
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