Democracy Now: An Interview with Torque X Developer GarageGames
August 29, 2006 Page 3 of 3
GS: Would you like to have seen Microsoft go further with opening up the XBox 360 to everyone?
MF: Well, of course, I would love to see it be totally open for everyone to develop. I think they're taking baby steps and trying to keep it in line with the business model of the hardware. So, I know that in the vision that they have articulated that it will be a more open experience, but you gotta walk before you can run. I'm hopeful that this step that they've taken will actually force a change in this direction across the board. That would be really cool.
GS: With the success of Marble Blast on the 360, is GarageGames developing anything else to be released on XBLA?
MF: Absolutely. It's a great platform to develop for and in terms of downloadable channels, it's seems like one of the best out there.
GS: Will you charge a one-off fee for XBox 360 games using Torque, or royalties? Will it be similar to the $100 you charge for initial PC licensing?
MF: We certainly don't imagine that we'll be charging any royalties since our existing business model isn't based on that at all currently. As far as pricing, the final price hasn't been determined yet for Torque X but we imagine it will be in line with other offerings on the platform, including Game Studio Express as well. We're still hammering out the final details, but it's not going be a huge departure from our current business model.
Marble Blast Ultra, running on the Xbox 360
GS: Can you comment on Jay Moore's departure and whether you intend to replace him?
MF: Jay has been a valued member of GarageGames since right after it's inception, he was one of the first people to come on. As far as replacing him currently, we're just trying to parcel out all the various different things he was working on to other members of the company.
GS: With Microsoft releasing the XNA for development on the XBox 360, it seems like a shot at Sony for trying to close down homebrew on the PSP and other platforms. Have you guys spoken with Sony or Nintendo?
MF: As far as I know, they haven't revealed to us any plans of doing anything like this. I think Microsoft has taken a real leadership position just in terms of saying “Well, if there's all this huge interest in homebrew and people are practically having to fight the console makers, then why are we putting up barriers to people who are wanting to use our system in this way?” When it comes to Sony and Nintendo trying anything like this, I can't really comment on that.
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