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GS: When you bring a game out in America, how do you
consider what to do in this market? Do you have to cater to American
tastes, or try to show Americans something different?
TM:
I want to make something universal. I want to break the barrier between
countries and markets. I’m looking for things that are very simple, and
hit a common chord always. Both in the game design area and marketing
area. It’s very difficult. The game design area is a very tough
process, but it’s really simple also. Take a human being, and consider
what kind of fun a human being wants. Just watching basic human
instincts and wants, and getting deeper and deeper. That’s better.
Like with Rez,
the music playing, and the rhythm, and the user memory, that kind of
basic instinct is the same. So I tried to find what is the same DNA or
common chord in people.
GS: It seems like
the more complicated a game you make the more difficult it is to appeal
to everyone. With a simple game you can appeal to a base instinct, but
with a more complicated game with maybe a deep story, everyone has
their own cultural experience and folklore they grew up with. So how do
you approach something like that?
TM: So,
many checkpoints. If I try to make something, like a game for the U.S.
people, I think that’s too much. It would fail, because I think if a
United States studio tries to make a game in Japanese style, I think
it’s kind of fake. So we’re always trying to make something global.
Naturally I don’t forget about our DNA, but never push this kind of
concept or style on anyone. We’re always trying to think about
something between markets, or between countries. Not here (touches
chest), but here (touches table between us). Not on the U.S., not on
the Japanese market, but a universal concept.
So like Ninety Nine Nights,
we picked up on the fantasy aspect, and massive action. So the fantasy
element, everybody has that kind of story or background. Each race,
each country. But also the concept of vice versa. You can play the
justice of both sides (see Gamasutra’s E3 interview about Ninety Nine Nights
for more on this). Everyone can understand that, and everyone can
imagine that. Every country has an experience of war, and fighting. So
carefully we always pick up those kinds of elements.
Lumines II
GS: One reason I ask is that this Lumines 2
release just went out this morning, and already on message boards
people are upset about some of the music choices. Like people have
mentioned not wanting to see the girl from the Black Eyed Peas dancing
while they play.
KY: They’re upset? Like because of the Black Eyed Peas?
GS: More because it’s such mainstream American music. What do you think about a reaction like that?
TM: I think that’s ok. I’ve got confidence that everyone who plays it, not just if they watch, but if they actually play Lumines 2, they’ll think oh – what is the concept here?
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