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GS: Is the intention to appeal to a wider market?
TM:
I think so. And I picked the music and music videos. We feel ‘oh this
is very creative’ or that this music video has something that resonates
with Lumines 2. So we’ve got great confidence about that.
GS: Is it to appeal to more than just the traditional game freak?
TM: That’s not a problem, casual players or traditional players.
GS: Do you not see a big gap between them?
TM:
No. Because we’ve got 100 music tracks, so these are just the famous
artists. We’ll put much more efforts into it. We’re producing other
music and music videos by ourselves, so Japanese music and videos are
also coming. We’re trying to make something universal. We’ve got music
and artists from many genres, not just particular ones like electro, or
house, or rock, or dance. It’s kind of a music fest.
The Q Entertainment co-developed Ninety-Nine Nights, shown here just because we think it's pretty.
GS: As a last question, what do you think of the Wii?
TM: It’s very unique! Very special.
GS: Have you thought about it at all?
TM: Yeah…but we haven’t decided yet about future production on Wii.
GS:
Are you nervous about making games for Wii? It’s an untried market, and
if you make a game for that, it’s difficult to port to any other.
TM:
Yeah, so I want to make games that many people want to play, and I want
many people to play them. And maybe Wii is very specialized. So if I
lose the chance to show my game to a number of people, I have to think
about that. But I can’t tell the future.
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