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Nobody Beats the Miz: Q Entertainment's Tetsuya Mizuguchi on Name Recognition
 
 
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  Nobody Beats the Miz: Q Entertainment's Tetsuya Mizuguchi on Name Recognition
by Brandon Sheffield [Design, Production]
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August 21, 2006 Article Start Previous Page 8 of 8
 

GS: Is the intention to appeal to a wider market?

TM: I think so. And I picked the music and music videos. We feel ‘oh this is very creative’ or that this music video has something that resonates with Lumines 2. So we’ve got great confidence about that.



GS: Is it to appeal to more than just the traditional game freak?

TM: That’s not a problem, casual players or traditional players.

GS: Do you not see a big gap between them?

TM: No. Because we’ve got 100 music tracks, so these are just the famous artists. We’ll put much more efforts into it. We’re producing other music and music videos by ourselves, so Japanese music and videos are also coming. We’re trying to make something universal. We’ve got music and artists from many genres, not just particular ones like electro, or house, or rock, or dance. It’s kind of a music fest.


The Q Entertainment co-developed Ninety-Nine Nights, shown here just because we think it's pretty.

GS: As a last question, what do you think of the Wii?

TM: It’s very unique! Very special.

GS: Have you thought about it at all?

TM: Yeah…but we haven’t decided yet about future production on Wii.

GS: Are you nervous about making games for Wii? It’s an untried market, and if you make a game for that, it’s difficult to port to any other.

TM: Yeah, so I want to make games that many people want to play, and I want many people to play them. And maybe Wii is very specialized. So if I lose the chance to show my game to a number of people, I have to think about that. But I can’t tell the future.

 
Article Start Previous Page 8 of 8
 
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