The Live Vision camera was officially announced last May, as an accessory for Xbox Live users to interact with each other via video conferencing in games such as Uno on Live Arcade, as well as facemapping via technology from DigiMask, which we will go over later in this article.
At the Expo portion of Gamefest, Xbox producer Jeff Stone showed us some of the default functions of Live Vision, the software for which is already installed and running on any Xbox 360s that underwent the spring software update.
As first demonstrated at E3 2006, Live Vision enables a simple video chat function for users of Xbox Live. As seen in the above photograph, each user can enable a number of video filters for identity protection and style. The demonstration we saw showed no signs of lag, even with filters applied. The conferencing took place between two 360s that were literally sitting next to each other; a quick demonstration of a connecting stream to Stone's office, however, laid to rest any doubs of its functionality.
As expected, users can also email photos to each other, applying additional filter effects where desired, including a pseudo "night vision," contrast manipulation, stretch and distortion effects, and more. Photo emails can be sent to any Live user, though opening a message from someone outside of a user's friends list will provide a prompt to accept or decline a photograph, to prevent any unwanted content.