Gamasutra: The Art & Business of Making Gamesspacer
An Update on Microsoft's Xbox 360 Live Vision Camera Technology
View All     RSS
March 24, 2019
arrowPress Releases
March 24, 2019
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


An Update on Microsoft's Xbox 360 Live Vision Camera Technology

August 18, 2006 Article Start Previous Page 3 of 6 Next

In addition to video conferencing and email photos, Live Vision can also be used to create a new profile thumbnail picture, for use in a user's gamertag. Like both the video conferencing and photo options, gamertag photos have a variety of filter options.

Unlike the other two options, however, gamertag profile pictures are viewable only by individuals on a user's friends list. For the rest, the user's default gamertag picture will be displayed.

Explanations for this discrepency in access varied from the obvious - prevention of copyrighted and inappropriate content - to the capitalistic, with one Gamefest panel in particular reminding developers that user pics "are a revenue stream, rather than a promotional opportunity."


Also on display was TotemBall, the first gesture-based game to be shown for Live Vision. As previously reported on Gamasutra, TotemBall was developed by UK-based Strange Flavour and Freeverse, both of whom are mainly known for their Macintosh titles, including previous camera and gesture-based titles such as ToySight.

Other titles confirmed to utilize Live Vision include the Live Arcade title Uno, which has already shipped with support included (which, obviously, will only work once Live Vision is attached), and two games that use automatic facemapping technology: World Series of Poker from Activision, and UbiSoft's Rainbow Six Vegas.

Next, we'll examine this facemapping technology, which was developed by Digimask, and take it for a test run on Xbox 360 hardware.

A still from TotemBall

Article Start Previous Page 3 of 6 Next

Related Jobs

Maximum Games
Maximum Games — Walnut Creek, California, United States

Release Manager
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States

UI Artist
Pixel Pool
Pixel Pool — Portland, Oregon, United States

Software Developer (Unreal Engine 4, Blueprint, C++)
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada

Senior Gameplay Animator

Loading Comments

loader image