Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2017
arrowPress Releases
June 24, 2017
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games

August 4, 2006 Article Start Previous Page 3 of 31 Next

Super Mario Bros. 3

  • TOTAL WORLDWIDE SALES AS OF JUNE 2006 = 17 million
  • Gamerankings Score: 92%
  • NES system
  • Origin: Japan
  • Number of Players: 2 in sequence and 2 simultaneously when in VS mode
  • US release: Feb 1st 1990

It is well known that Super Mario Brothers sold more than this title, being that it was bundled with every NES. We’re choosing this title however, as it was not bundled initially and still managed to shift more than every other unbundled game – let alone platform games – in existence today.

Instead of relying on holiday bundles for a sales surge, the game benefited from a high-profile product placement in the film ‘The Wizard’ - 3 months before the U.S release - helping SMB3 rocket to worldwide sales, reportedly in excess of 15 million.

SMB3 was also the most varied and experimental of all other platform games in existence. It broke new ground in it’s genre by being the first to introduce a level progression system in the form of a fully interactive World map – which was a level in itself. This also presented the option to complete the game without having to finish every single level – another first for the platform genre.

It took the original Super Mario Brothers formula and outdated it considerably, resulting in one of the finest examples of effective game design and design progression in recent decades.

Article Start Previous Page 3 of 31 Next

Related Jobs

Impulse Gear, Inc.
Impulse Gear, Inc. — San Francisco, California, United States

Lead Concept Art / Look Development Artist
Tangentlemen — Playa Vista, California, United States

AI Engineer
UBM Tech
UBM Tech — San Francisco, California, United States

General Manager, Game Developers Conference
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States

Director, User Acquisition

Loading Comments

loader image