I've been wondering this kind of globally, and since Starcraft is pretty much the biggest example you can point to: do you guys get any kind of money or influence… any money from or influence on those shows that happened? Like I heard about the 24-hour Starcraft tournament…
CS: For us, I think it's really not directly, but for us it's just being out there and it's part of the influence. But no, not directly but indirectly - certainly. It raises the awareness of the game.
Did you say hello or anything?
CS: No, actually, but this last time we were there, they turn the cameras around and I was there with my wife and suddenly you see her face on the TV and we’re like “Whoa,what's going on?” And they say “Here, entertain us in between rounds.” It’s Korea and I mean, it was pretty crazy they turn the cameras back on us. I don't know if they recognized us, I think it was more like, they said “oh God, white barbarians have invaded!”
Have you gotten recognized over there by any of the pro gamers or anything?
CS: No not really, you know...
It's probably for the best.
CS: Yeah, probably is for the best, but really, it's not so much about the game itself. It's about the skill of the players of the game for the most part. Like if you are the poker inventor, you might still get recognized, but it's more the pro poker guys who can get recognized.
FP: The fans recognize the athletes, the pros, you know. We’re like the NFL Commissioner or something.
How long do you think original Starcraft is going to keep going when Starcraft 2 comes out?
CS: You know, for us, we’re definitely not trying to remove the Starcraft original players out of the mix. We believe that people will want to move over and play, but we’re certainly not trying to eliminate anybody. It's a totally different game. It's a lot of the same magic, gameplay-wise: fun gameplay. So I think they can co-exist. I won't know; this is just for me guessing of course, how many people are going to move over.
You mentioned pathfinding earlier, were you having difficulties with that?
CS: Pathing is always a challenge, we actually have pathing at a really good state compared to what happened with Warcraft 3, and the timeframe, and one thing just kind of fell in place and fit in good with Warcraft 3. We’re already in a much better place with Starcraft than we were with Warcraft 3, but you know, there's always little things. And like you said, it's a thankless job. So as soon as…it’s like Chicken Little: “Oh god, the guys are wandering around!,” you know…
FP: We have a really talented guy working on pathing for Starcraft 2.
How far do you think pathing has advanced in the last few years? Not as much as other things?
CS: Yeah, I would say not as much as other things. At a basic level it’s still using stored routines and things like that. So not a ton, no.