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Sony announced the DualShock
3 yesterday [at TGS], and obviously you are
already supporting it. It seems that Sony has been using this game at
the TGS as "the DualShock 3 title,"
to show it off. There's also a history with
MGS; with MGS1 and the original DualShock. Did
Kojima Productions influence the decision to introduce DualShock 3?
RP: I think Sony has always
wanted to have rumble in their controllers, and for obvious reasons
there was a problem that prevented them from having it at launch. We're
really happy that they were able to get it into the controller just
in time for us to be able to support it in the game, because if the
implementation was just a few months later, it wouldn't have made it
in time for MGS4.
This will be the premiere DualShock
3 supporting game coming out within the next six months. Gran
Turismo 5 is, I'm sure, going to be impressive, but we've got some
things that I can't talk about that people are going to really dig.
What's funny about the DualShock, though, I realized yesterday when
some writers came in and I just placed the controller in their hands
and had them play MGS4; for some reason it took them like ten
or fifteen minutes to realize that the game had rumble. They would stop
and say, "Oh! This -- you've got the DualShock 3!" And it's
funny because you don't really realize it unless it's not there.
It's something you don't
really notice until it's gone.
RP: Yeah, basically. It's hard
to appreciate, because you're not always thinking about it -- but when
there is a big explosion and it doesn't rumble, then you notice. So
it's kind of an interesting thing that people are so accustomed to it
now.
Something about this game
that seems Japanese or, at least different, to,
say, GRAW -- is its sense of humor.
What do you think about that?
RP: Humor is very important
for Metal Gear. Without it, without Hideo's signature humor,
it wouldn't feel like a Metal Gear game. That's the thing that
I tried to address with Portable Ops -- it was an issue of timing.
I thought there was a lack of humor, and a lack of jokes, and the quirky
details that make a Metal Gear game. We did have a few of them,
but I just didn't feel it was enough.
And, thankfully, with MGS4
we're taking the time to implement these things that gamers appreciate.
Because this is a war game, but we kind of take a step back, and throw
in a few jokes here and there. That's just what Metal Gear is
all about. It's about Snake vomiting, and we have a character who's
got a lot of problems with diarrhea. Some of this is potty humor, but,
like I said, it's Metal Gear. I think people would be upset if
it wasn't there.
But at the same time, what
we know of the story is very serious. The whole
"private military corporations" thing is something that not
a lot of people know about, but is really seriously relevant right now
in the real world. Can you talk about that story element?
RP: Sure. Yeah, this is the
first time for a Metal Gear game that the subjects have been
very relevant to the time that it was being released.
Yeah, "genetically
engineered soldiers" was not really that relevant.
RP: No. [laughs] Or, like,
the nuclear threats based on MGS1: that was more of a Cold War
thing that they brought back. And then, with Snake Eater, we
literally went back to the Cold War. But with MGS4, we've been
doing a lot of research on what's going on recently. Recent conflicts
in Rwanda, Afghanistan, Iraq, where real private military companies
are being used to fight wars.
And obviously there's that
whole issue with Blackwater, and that controversy. This is becoming
a very relevant issue. It's tough for the writers, and guys like me,
who are involved with the story, because new information is coming in
almost on a daily basis. We were literally days away from finalizing
MGS4 story, and the text, and going to record it, and Hideo comes
by our desks and says, "Did you see the news on NHK today? We've
got to put that in there too. Make some kind of reference to that in
the story." And we've done that. So it's very up-to-the-minute
in the story, and we've been keeping watch of what's going on in the
world.
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