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I'm hopeful that those kinds of
things are still going to stay around. The way people are talking now,
it's like, "Well, this is going to be everything! This is the industry!"
CN: Is that the converse of "The
PC market is dead?"
RK: Well, yeah. I'm one of the people
who went out there and said, "Single-player gaming is doomed,"
and I actually used that phrase. An Xbox Live Achievement is a soul-bound item,
and Gamerpoints are experience points, and BioShock is a one-man
instance dungeon in the Xbox Live MMO. That is the direction that single-player
gaming is going, frankly.
CN: That's an observation that I
think has a lot of merit.
RK: I think that all single-player
gaming -- all of it -- is going to have spectator modes, presence, chat,
persistent profiles, and all of that shit. I think every single-player
game is going to do all of that.
CN: It's heading towards that in
the arms race between Sony and Microsoft on the console side.
RK: That's not even where it's interesting.
Frankly, the interesting thing is like Bethke said. Like Erik said,
it's on Live Anywhere. The potential! We'll see how Microsoft executes,
but the potential of having Xbox Live for every PC game is pretty dramatic.
If they really wanted it to work, they'd make it an open API and let
every damn Flash game on the Web use it, and then Microsoft would literally
own every gamer profile on the Internet. But they probably won't do
that!
This is a
total aside, but I was wondering why you were using Kongregate instead
of Newgrounds?
RK: I love Newgrounds -- Newgrounds
kicks ass -- but Kongregate has an achievements system.
Ah!
Okay.
RK: So there's a metagame to Kongregate.
Every time I blog about Kongregate, actually, a whole bunch of people
come in referred and then I gain Kongregate points! They have that metagame
going on.
There are ratings on Newgrounds
as well, right?
RK: There are, but they don't have
the whole badge system and everything else. So no offense to Jim Greer
-- Kongregate is my poster child now. I'm sure there'll be another on
in three months. But whatever. Newgrounds is awesome, and pre-Kongregate,
I would've used Newgrounds.
CN: Something I wanted to talk about
but wasn't really gotten to with both
the Haro talk and the panel you participated in,
was the sweet spot between Warhammer Online -- which is
extremely hardcore -- and Habbo Hotel, which is very,
very, very casual. There is success in both models, but there doesn't
seem to be a game in that sweet spot.
RK: I think every game that is successful,
at the millions of users level, bridges. I think that WoW would
not be successful if you could not play it both casually and hardcore.
I think clearly -- looking at the slides Sulka shows -- there are crazy-hardcore
Habbo Hotel players. Damion
Schubert likes to talk about how
his mother is hardcore on Windows Solitaire. She's obsessive
about it, and plays constantly.
CN:
I guess I mean by intent. I think WoW does have that intent,
and that's why it's successful -- because they understood that better
than most or many -- but in some instances like...
I can't really speak for Habbo, but it
probably came as a surprise to them that people were playing it to that
hardcore degree when it happened.
RK: Yeah, I think some of it is reaching
the right people who are willing to be hardcore about it. Those people
are certainly not going looking in the game store. They're not going
into GameStop in the first place. I think there are games that are crossing
over in that fashion. I think Maple Story actually is one of
them.
Yeah, I was going to say that.
RK: It's casual pretty well, but it's
a deep and complex game.
It's got leveling and all.
RK: Yeah. I think a lot of stuff like
Shot-Online and Albatross 18 -- aka Pangya Golf --
have a lot of that kind of thing too.
CN:
I think that's what I'm looking for, personally anyway. I don't know
if that's what the industry is looking for. I've never wanted to play
an MMO, but I would like to play an MMO, if you follow what I'm saying.
RK: It's one of the kinds of things
that I find kind of ironic, actually. I got plenty of arrows in my back
for... like when we did UO, we had crafting, and competitors
-- all of whom are gone now -- had banner ads that showed "logs
plus rope equals chair... or do you want to slay a dragon?!" Well,
it turned out that the answer was, "No, people want to make chairs!"
People made so much fun of us for having the crafting-type stuff in
there.
Lots of people were like, "Why
would I want to do that? Who wants to go work in a virtual world?"
was the line everybody always used. On SWG it was dancing. Everybody
was like, "Dancing?! It's Star Wars!" and I'm like, "But
the Cantina, and the slave girl!" and they're like, "Dancing?!
It's Star Wars!" Today, if you go on YouTube and you do a search
for WoW, I bet on that first result page will be dancing.
Now, of course what we see is stuff
like that, that's really regarded as non-central, non-core gamer, these
huge casual MMOs are taking just the one feature. Coke Music
is just the music system. Audition is just a dance system. It's
a whole freaking MMO! It's one of the most popular MMOs in the world.
It's massive in Korea -- it's like top five or something. So I find
it weird and ironic and financially disappointing (laughs) that somehow
this stuff... because that is the stuff that makes it have the interesting
crossover. That is the place where you find interesting bridges that
cross hardcore to casual and let both kinds of people be in the same
world.
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