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I also wanted to ask you about patents,
because you mentioned...
RK: (laughs)
CN: Everyone loves patents!
Well, he does!
RK: Well, no, I said, "Evil but
necessary."
I know, but -- and this is going
to sound combative -- it does seem strange to me that
we're in a conference where everybody's trying to help each other out
and stuff, but if you have an idea that's so good that you're going
to patent it and keep it, then that can't ever be shared and nobody
can do it ever again.
RK: Actually, that isn't how patents
work. What a patent does is you say, "Hey, I have this idea, so
I'm laying a stake in the ground. I'm laying claim to this." And
they don't let you lay claim to it for very long. It's twenty years,
which -- compared to the other kinds of IP thing -- is microscopic.
Copyright is insane at this point. Trademarks are infinite! So a twenty-year
patent is like peanuts.
Even then, it means that you lay claim
to it, but it doesn't say anything about whether or not you'll let other
people use it. You can patent something and then say, "I put this
patent in the public domain." You can patent something and say,
"Go nuts. If people use this idea, I'm going to turn a blind eye."
You can say, "Oh, here's a patent, and if you want to build on
it, then just give me a little cut, because hey, I spent a lot of money
to come up with this."
CN:
Midway does that with ghost cars in racing
games.
RK: And then there's people who outright
say, "No, you can't come in." It's when people use it really
punitively that it's really obnoxious. And it is really obnoxious,
I completely agree with that. So they can be abused, absolutely. It's
just like copyrights and trademarks can be abused. Like every time Disney
makes somebody paint over Mickey Mouse on some preschool wall -- give
me a break, right? I have the same reaction when patents are abused,
especially when patents are granted for obvious stuff.
This is just a generic problem with
patents -- there's too many bad patents. That's a challenge. But if
somebody really does invent something totally earth-shattering, or invent
something not necessarily earth-shattering -- just a very specific little
highly useful thing. It's like, "We made this cool thing and it's
a really useful tool!" They should be able to sell that, and not
have somebody just copy it and run with it. So they are kind of necessary.
Greg Boyd gave a great talk on legal issues.
I didn't get to see that one.
RK: I've blogged it. One of the points
he made about patents is that part of the reason why they're necessary
for startup companies is because patents are your leveling up. They're
you going, "And we have, in fact, invented something that's been
vetted by outside people as being actual stuff!" Boom. There's
one. And boom -- there's another, and boom, there's another.
What that does is that it means from
a crass point of view, it means your company value goes up. It's like,
"Look, they've done work!" It also means that... let's say
you make something. Somebody else is going to come along and work in
the same space. You've kind of staked out an area around yourself. It's
like, "Oh, they're doing that." It forces the other company
to be more creative, rather than just cloning everything. It's got lots
of tradeoffs. They are evil in many, many ways, but...
It's hard to see past the whole
punitive thing. It's certainly arguable that -- and we don't have to
talk about the specifics of it -- PlayStation versus Immersion...
did they really copy them? Who knows?
RK: Who knows? And obviously I don't
know either. The thing is, in a lot of these cases, it comes down to,
"Should someone have been allowed to patent the idea of a controller
that wiggles? Or are we actually arguing about the way the motor works,
that makes it wiggle in a really good way?" Those are pretty different
kinds of questions.
I think most people, if you said, "Well no,
they invented this really badass motor and it's inside this little black
box. You really should check it out. They came up with a whole new way
of making wiggly motors," most people actually won't freak out.
"Good for them. They own that. That's awesome." Most people
wouldn't be freaked out. It's when they turn around and say, "No!
This applies to every wiggly device in the universe!" that people
go, "No it doesn't!" It's a tradeoff.
I guess that's the concern. Someone
patented moving a camera through a 3D world.
RK: I know all about that one. In my
professional opinion, prior art existed on that one. (laughs)
And if what you're
going to be patenting is things like, "I invented this specific
way of storing data in caches!" it's...
RK: Yeah, we're not going to be patenting...
no. None of our programmers like software patents either. So when we
go to put together a patent, we do it in such a way where we go, "Well,
we're going to patent something that we actually feel comfortable patenting."
Actually, you can get in trouble for... it costs you tons of money.
It costs you tens of thousands of dollars. So going to do a patent on
something stupid is stupid. It's true -- sometimes people angle for
these big things on purpose, to try and lock up something. It's like,
"Oh, well... You really shouldn't have." So there's no doubt
the system is flawed.
CN: A common argument is that the
patent office really isn't hip to the groove of what tech is doing.
RK: It's gotten worse for them, too,
because the pace has increased so much. It's gotten harder for them.
That's absolutely true. So to some degree, there are some benefits to
you as a company. The right thing for our company to do -- and I realize
that it's hard for us to think of companies doing the right thing, but
it is actually possible -- is to be responsible about how you use the
system, and patent things responsibly, not stupidly, indiscriminately,
over-aggressively, and graspingly.
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