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I recently saw numbers --
they're not necessarily 100% reliable, but the seem quite likely --
that nearly 60% of hardware that was sold in Japan so far this year
has been the Nintendo DS.
BF: Yeah. DS has been the most successful
thing around. And so, remember that. And every little kid in the airport,
or wherever you walk, is playing the DS.
But in Japan
the other thing you see is you see middle-aged
women playing the DS.
BF: Yes you do.
We're not quite there, here.
BF: No, we're not there, but... a question
someone asked me, a few weeks ago, an executive at a company... It could've
been an executive for my company, for all I'm concerned about, said,
"What's going to bring us 49 year olds to playing games on this
console?" And my answer is, "You guys are going to die out."
It's the guys who -- he might be brought
to it, but there's not going to be [a significant audience], it's the
guys who grew up in 1970 and beyond who are just going to play games.
And guys, and girls, and whoever else. And so, for them you might see
them accepting a DS, or what have you. I think entertainment is more
than television, for people after 1970. And especially, and then after
1980 for, you know, a huge leap.
Yeah. Obviously, this was a technical
discussion, but some of the questions that were posed, I thought of
them in more artistic terms. There was a brief discussion of the emergence
of virtual worlds toward the end of the discussion. People were talking
about flat display technologies and heads-up displays. But that made
me wonder "What do people want?" Not, "What does
technology drive?" I guess the thing that comes closest in my mind
that is a consumer product that's upcoming, is Sony's
Home. And obviously there's stuff like
Habbo Hotel -- I don't know if you're familiar with it on the
PC -- which is a pretty simple virtual world, frequented by 13-year-old
kids.
BF: Yeah, you're right, and people
don't want to be driven by technology, of like, "This lighting
over here is a lot, a lot better than the lighting over here, because,
you know, some game site says so." They want to have fun playing
the game. And that's the drama of the game, as much as the beauty of
the art, and all that. It's the whole gestalt, the whole thing that
gets you into it. Something has to kinda unlock that door.
And the Wii, sometimes, is that easy
joystick unlocks the door to this whole fun thing. Other things can
unlock that door, too. Just the, you know, just the drama of the game
can make it happen. If you're a good game developer, you may not need
to have skinning effects, and all kinds of things; you may just need
to have stick figures who just -- and you know, sometimes I watch cartoons
that, they're funny, and the art is just lousy, but still you create
a whole story around it. And that's what the game is. You create a narrative,
you get into that narrative, and it's fun.
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