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It makes a lot of sense.
You guys haven't done any Live Arcade stuff yet, have you? Out of Chicago.
Is that anything you're looking into there?
MB: Midway has done a number
of Live Arcade titles, but out of Chicago? I guess that's not entirely
true. The Mortal Kombat Live Arcade SKU was partially produced
out of Chicago. But as far as original content? It's certainly an interesting
thing to us, and it's something that we've talked about. It's a matter
of putting the right resources on it and finding the right economic
model. So if those opportunities exist, we have the right people at
the right time, and it costs the right amount of money, we'll certainly
do it. But just as a gamer, I'm an enormous fan of Live Arcade, and
there's a number of people in Chicago that are as well.
When I think of Midway,
that's one of the first things that comes to mind. Like,
"They should be making Live Arcade games".
MB: Yeah, the whole gamerscore
thing, and that replacement of the high score table in the old arcade
games, it's great. And we're always looking at opportunities.
I mean a lot of older Midway
games were really about score and machismo, and not a lot of other companies
are tapped into that; they have respect, instead of points. I think
points are still good. Gimme some points!
MB: To me it's a great forum
to put a lot of old IP on, so you take some old arcade games, which
we've done, we've put a lot of our old arcade games up on Live Arcade,
but one of the things that really interested me recently was the whole
Pac-Man Championship Edition.
Pac-Man, reinvented
Yeah, that was quite well
done, wasn't it?
MB: Yeah, very well-executed,
very true to the original game, but a new mechanic on it, a new take
on it. It's something that a number of people within Midway are very
intrigued by: how do we take some of our existing arcade IP and expand
on it, and not just necessarily do a port, but turn it into something
new as well. So, hoping that in the next year or so we'll find some
opportunities to do that.
I hope so, too. I will definitely
anticipate that. Is there anything else you'd like to mention about
the Chicago studio right now?
MB: I guess since this has
largely been about Stranglehold, just that it was an incredible
effort by a large number of people in Chicago to realize this game and
to see it through, and you always have to work hard for good things,
right? And these guys have definitely put in the hours and put in the
effort, and we're definitely excited by the end result. So I guess that
would be some final comments on Chicago: we've got a great set of guys,
we've got a great team, we've got a number of employees that live and
breathe and would give their all for this kind of thing, and hopefully
the success of Stranglehold will be a fruit of their labor.
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