|
Do you think that's why people are
turning to Nintendo more, because it's like the old style?
YT: First of all, part of what you
said was true, because it takes money -- 10 or 20 million dollars
for the first title on the PlayStation 3. I think Japanese publishers
are treating 360 like a second or third format, or not thinking about
it, except for bigger publishers. That learning curve is hurting the
industry, I think.
At the same time, Nintendo's business
model is great. Selling hardware at a low price point... it's very affordable,
whereas 360 is more expensive, and the PlayStation 3 is initially a
big loss. That's why I think Nintendo's gaining more share. It's like
70 or 80 percent of the business is Nintendo, now, in Japan.
I think, going forward, though, Japanese
developers and publishers will make 360 and PlayStation 3 games. I'm
talking about probably big ones -- probably the best top five or top
six companies -- because more technology is available, and also they
had a hard time developing new technologies, but they kind of came over
the curve, and I think people are shifting development to a PC base
now, so they can get PlayStation 3, 360, and PC together for their worldwide
business. I'm waiting to see a lot of great games coming out from well-known
publishers in Japan for worldwide business.
Capcom, for instance --
YT: That's a great company.
They're
doing well with their next-gen development, but it seems like they're
developing this stuff for the Western market.
YT: For America first.
Yeah, for America first. Like
Lost Planet and Dead Rising -- those games.
YT: Especially Dead Rising.
The first day I saw the game, I asked, "Who's the publisher?"
and the producer said, "Capcom." "Who's the developer?
It must be an American developer." The producer said, "No,
this is Capcom internal, down in Osaka." I couldn't believe that!
That day, I built a lot of respect for them, because that's something
I'm pursuing too, from D3. We are providing games for a Western market.
So the way D3 has gone about it
is to allow a U.S. branch to take over that. Your role is to find things
like Dark Sector.
YT: Capcom has great development resources
in Japan already. We don't. That's why we came here to open up an office,
talk to developers, and sign up developers for projects, like Dark
Sector.
I was talking to Ray Nakazato --
he's in charge of the FeelPlus studio.
YT: Yeah, he's working with [Hironobu]
Sakaguchi-san, right?
Yes, that's right. On
Lost Odyssey and on other things I think. Maybe
Cry On.
YT: He came from EA to Microsoft...
He was at Capcom briefly.
YT: He was at Victor before, I think.
I met him like three times.
He's a nice guy. We were talking
about this issue of Japan falling behind a bit in terms of technology,
and he was saying that he feels like in the future, large companies
are going to be making one or two 360 games per year, and maybe 15 or
20 DS and Wii games, because that's where the money is in Japan. It
seems like in a way the graphics are less important over there. It doesn't
seem like as much of an issue. What do you think about that?
YT: Traditionally or currently, yes.
People are not necessarily looking for the best graphics, so you can
get away with PlayStation 2-quality on PlayStation 3, yes. But I really
don't know what's going to happen. I'm very curious to see how Nintendo
will keep on this success story. That probably brings the video game
market to a whole different realm, I think, from gamer to family. Like
the DS -- it sold very well to women in their 30s in Japan. That's not
the market we are chasing here.
Not traditionally, anyway.
YT: Actually, sometimes I think Japan
is probably more mature in terms of video games. If so, is that coming
to America? I don't know yet. Right now I'm not really worried about
it, because everything I see in America is core gamer-driven right now,
especially after 360 came out. Again, it's a great format, to me. And
hopefully PlayStation 3 will catch up. I'm sure they will. I think we're
going to have a great market for a while.
|