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You're working on the serious side
as well, though. Dark Sector is pretty serious stuff. Do you
feel like you can balance well the difference between the fun, light,
pick-up-and-play games and also the more immersive type, like
Dark Sector?
YT: Yeah. We have kids' games too,
and some casual games too. We are dealing with many kinds of game. I'm
not just talking about genre, but kinds of games. More like a different
species. For the original IP area, my image is that we make high-end
games, really competitive games, and fun games, going forward. So I'd
like to provide different kinds of experiences to the gamers, and then
we have kids' games.
Are you at all concerned about brand
image at all for that, or is that not a concern?
YT: As long as people love our stuff.
EDF, as you said, graphically, probably less. A lot less. But we
are providing a key element, which is fun, that the other huge, 20 million
dollar titles don't have. So I'm proud of that. I'd like to be known
as a fun game company. Games, going back 20 years ago, were fun. Nothing
but fun, with simple graphics. EDF made me realize that.
Yeah, because old games like on
the NES were like, "Kick the guys!" You just go through and
kick all the guys in the level, and that's what you do. And
EDF is like, "Okay, blow up a bunch of stuff!" And
that's it.
YT: It's like a simple game mechanic
can work. It doesn't become repetitive, but a lot of serious games get
into that, and people get tired of it. I'm having fun providing those
games.
I think it's funny that some people
don't realize that. Games can be art, and they can be very deep and
important. But at the same time, games can be so simple and fun. The
main mechanic in EDF is that you shoot things and you blow them
up, and the reason why it's fun is because you're doing that, but the
reason you keep playing is because you get more weapons so
that you can blow stuff up in different ways.
YT: So many weapons! (laughs)
It's so simple. That's two things
you do -- blow stuff up, and get more weapons to blow stuff up more.
It's so simple, and I don't know how people could miss that.
It seems like an obvious, easy emotional response, just to do this one
fun thing.
YT: I'm sure the franchise will do
well. But our job is also selling Dark Sector and also other
IP coming out in the future.
I think
Dark Sector was a good choice, because obviously
developer Digital Extremes was a company that split off from Epic, which
is a good sign. They have a lot vested in this.
YT: And also they have technologies
and creativity. It's such a great company.
At the same time, they've undergone
so many changes within that one game. Does that concern you at all?
YT: I don't see so many changes. I
only saw one change take place before we came in. I'm sure you're talking
about the sci-fi theme, and now we're talking about the near future.
It's more down-to-earth. That's the game I invested in -- not [the older] one.
When we signed the deal, that was the game. To me, it was always the
same game, and I came to realize in the middle of the development that
people expected sci-fi. Okay! Sorry. (laughs)
D3 Publisher and Digital Extremes' Dark Sector
Okay. I think it's going
to be a much better game, the one that's coming out.
YT: I think this game will be loved
by people, and we'll take any and all support we can possibly get. The
game is coming out of January next year, and I think we picked the right
timing for an original IP. A very serious original IP -- the first one
from our company.
Dark Sector doesn't look
like a game that someone just randomly made. It looks very deliberate
and looks like a very big-budget, high-end game. I hope that it does
what it wants to do. I think it will.
YT: One thing I can say is that we
are in a unique position. We are well-funded, and we are still small
as a publisher. I always say we are like a car publisher in third gear
right now in North America, but how many third-gear publishers can fund
a game like that? We are funding more games like that coming out in
the following year and the year after that. I'm enjoying being in this
position.
It seems like it's a good place
to be in, because no one expects you to be able to fund something that's
really big-budget and totally out there.
YT: And also we are here to establish
new franchises on next-gen. We're not talking about franchises made
on PlayStation 2 or PlayStation 1. That's what's unique about our company.
We provide next-gen games. To me, the games that have come out on Xbox
360 so far are probably not next-gen enough, and I want to position
Dark Sector to be one of the first truly next-gen games utilizing
the technologies. They're doing very well.
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