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GDC 2004--The Audio Track


April 1, 2004 Article Start Previous Page 2 of 3 Next
 

G.A.N.G. Awards

The G.A.N.G. Awards recognize achievement and excellence in game audio from the past year as voted on by members of the Game Audio Network Guild. Membership is not required to be nominated or to win. The following is the complete list of awards presented and their recipients from the 2nd Annual G.A.N.G. Awards.

Audio of the Year
Call of Duty
Activision
Chuck Russom - Sound Design
Jack Grillo - Additional Sound Design
Michael Giacchino - Composer
Justin Skomarovsky - "Age of War" Intro Movie Composer

Best Cinematic/Cut-Scene Audio
Warcraft III: The Frozen Throne
Blizzard Entertainment
Nicholas S. Carpenter - Cinematic Director
Glenn Stafford - Audio Director/Music
Gloria Soto - Audio Manager
Tracy W. Bush, Victor Crews, Derek Duke, Jason Hayes - Music

The G.A.N.G. Awards

Best Handheld Audio
007: Everything or Nothing
Electronic Arts
Ian Stocker - Composer/Sound Designer
Marc Farley - Audio Director
Sean Callery - Additional Music

Best Website Audio
Shiny Entertainment
www.shiny.com
Blitz Digital Studios

Best Edutainment/Children Audio
Tonka: Rescue Patrol
TDK
Robert Casady - Composer
Joey Kuras, Tommy Tallarico Studios - Sound Design

Best Audio - Other
LeapFrog Leapster: SpongeBob SquarePants
LeapFrog
Bay Area Sound Department:
Julian Kwasneski, Clint Bajakian, Jared Emerson-Johnson, Mick Markham

Music of the Year
Indiana Jones and the Emperor's Tomb
Lucas Arts
Clint Bajakian

Best Live Performance Recording
Indiana Jones and the Emperor's Tomb
Lucas Arts
Clint Bajakian

Best Interactive Score
Indiana Jones and the Emperor's Tomb
Lucas Arts
Clint Bajakian

Best Original Instrumental Song
"Max Payne Theme" - Max Payne 2: The Fall of Max Payne
Rockstar Games
Kartsy Hatakka, Kimmo Kajasto - Composition, Arrangement, Performance
Pauli Sasstamoinen, Markus Kaarlonen - Music Mastering
Perttu Kivilaakso - Cello

Best Original Vocal Song - Pop
"Late Goodbye" - Max Payne 2
Rockstar Games
Poets of the Fall
Sam Lake - Lyrics

Best Original Vocal Song - Choral
"Gallery Theme" - URU: Ages Beyond Myst
Ubisoft
Tim Larkin

Best Use of Licensed Music
Lord of the Rings: Return of the King
Electronic Arts
Don Veca - Audio Director
Nina Dobner - Music Licensing

Best Original Soundtrack Album
The Hobbit
Sierra
Rod Abernathy, Dave Adams, Jason Graves - Composers, Producers
Marc Schaefgen - Audio Director
Chance Thomas - Music Director

Best Arrangement of a Non-Original Score
Indiana Jones and the Emperor's Tomb
Lucas Arts
Clint Bajakian

Sound Design of the Year
Call of Duty
Activision
Chuck Russom - Sound Design
Jack Grillo - Additional Sound Design

Best Sound Design in a Sports Or Driving Game
Need for Speed: Underground
Electronic Arts
Charles Deenan - Audio Director
Rashid Hille, Charles Deenan, Michelle Frey - Sound Design
Adam Boyd, Jesse Allan James - Additional Sound Editing
John Fasal, Bryan Watkins - Sound Recordists

Best Use of Multi-Channel Surround In a Game
Lord of the Rings: Return of the King
Electronic Arts
Don Veca - Audio Director
Charlie Stockley, Paul Gorman - Sound Design
Steve Limonoff - FMV Re-recordist
Laurent Betbeder - Lead Audio Programmer
Bay Area Sound Department
Burke Trieschmann - Additional Cinematic Audio
David Farmer - New Line Source SFX

Best Dialog
The Getaway
Sony Computer Entertainment America
Dave Raynard - Audio Manager
Garry F. Taylor, Alistair Lindsay, Dan Bardino - Audio

Best Commentary in a Sports Game
Madden NFL 2004
Electronic Arts
Madden Commentary Team

Best New Audio Technology
Yamaha Vocaloid

Best Audio Software
Spectrasonics Atmosphere & Native Instruments Absynth 2.0

Best Audio Hardware
Pro Tools HD Accel
DigiDesign

Best Sound Library
Sound Ideas
The SFX Kit by Tommy Tallarico Studios
Joey Kuras - Lead Sound Designer

Lifetime Achievement Award
Rob Hubbard

G.A.N.G. Recognition Awards
RMA & AFM
Brian O'Connor, Mark Sazer - RMA
Chris Milner, Carol M. Sato - AFM

Escalet
George Aiello
Bill Mitchell

Rookie of the Year
Cris Velasco & Jerod Emerson Johnson

Silas Warner Best Audio Programming Award
Thomas Engel
Factor 5

Best Producer/Designer
Simon Pressey - Audio Director
Ubisoft

Most Innovative Use of Audio
Amplitude
Sony Computer Entertainment America
Chuck Doud - Producer
Harmonix Music Systems Team

Best Game Audio Article, Publication or Broadcast
DirectX 9 Audio Exposed: Interactive Audio Development by Todd M. Fay
Authors: Todor J. Fay, Scott Selfon, Jason Booth, Scott Morgan, Tobin Buttram, Guy Whitmore, Marty O'Donnell, Jay Weinland, Ciaran Walsh, Bjorne Lynne

Distinguished Service Awards
Brian DiDomenico - LA Chapter
Jamie Lendino - NY Chapter
Jerome Rossen - San Francisco Chapter
Mike Verette - New England Chapter

New Audio

There didn't seem to be a great amount of new audio technologies, applications or other related offerings to check out this year but there were a couple noteworthy items of interest.

The Voodoo Vince Band

Associated Production Music (APM), which offers more than 175,000 tracks for use in film, television, radio, advertising, and new media production, announced the APM Modular Music Library, an innovative collection of music tracks that allow game developers to use music modules of varying styles and intensities to create customized scores for video games. At the same time, APM has unveiled IMI, its new modular interactive music interface for electronic game developers and sound editors, which makes it easy to mix and match intro, loop and end music modules to create almost limitless versions of different musical themes within the same composition.

I spent some time with Mars Lasar, an incredibly gifted composer, as he demonstrated the possibilities which exist with IMI, mixing intros, various verses and ending cues for a practically seamless soundtrack. It sounded great and I was completely comfortable with the interface in just a few minutes. Rob Cairns was happy with other reactions he received during the expo, "Tom White from MIDI came by and said it definitely has some possibilities with IXMF and will be in touch with us soon. Keith Charley from Creative Labs said that APM was definitely "paying attention" and expressed getting together to talk about some synergies of working together." Not a bad first showing for the folks at APM.

Eric Doggett had his favorite. "Libraries like Quantum Leap Symphonic Orchestra and the Garritan Personal Orchestra, both of which were unavailable a year ago, are providing exceptional sounding capabilities at a price point which makes new composers very competitive. New techniques for integrating them and providing the best audio quality will be developed and shared."

Martin Wilde's new book, Audio Programming for Interactive Games made its show premier at the Morgan Kaufman/Focal Press booth. His latest effort demonstrates how the game programmer can create a software system which enables the audio content provider to maintain direct control over musical compositions and presentation of an interactive soundtrack. Be sure to check it out.

ISACT, with its awesome interactive and surround possibilities and GameCODA, which is the first multi-platform audio middleware solution stirred up some interest. Not to mention the new Xbox 5.1 Speaker System with its enthusiastic debut. The gang at Spherex proudly displayed their five speaker and subwoofer system which definitely has to be heard.

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