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Kenzo Tsujimoto
is not only the CEO of Capcom, but also the chair of CESA, Japan 's Consumer
Entertainment Supplier's Association. Unfortunately, due to this being
Tsujimoto's first time to GDC, nothing was discussed in great detail,
and the majority of the talk was spent discussing the various roles of
the associated organizations CESA, CEDEC and CERO.
Aside from
these well-documented groups though, he did drop a few other interesting
ideas here and there. First, he says that the games industry is Japan
's only major export oriented entertainment sector, with a much higher
export percentage than music, movies or literature. This is an industry
that grew on its own, with out the assistance of government help, which
is why groups like CESA rose to help regulate the industry from the inside.
He also
gave stats for the game market in Japan , for the year 2003. Console sales
were at around 613 billion yen, arcade earnings were roughly 164 billion
yen, and mobile games brought in about 34.4 billion yen. Also of note,
Japan has traditionally been very down on second hand game sales, whereas
the US market generally doesn't have a problem with it. In Japan , sales
of used games comprise about 30% of the market, which Tsujimoto hopes
very much to change. A recent government ruling declared the practice
of selling second hand games to be completely legal, so this will likely
not change anytime soon. Overseas shipping of games in 2003 was 55.6 percent
of the total games sold from Japanese companies.
Further,
several western companies have started to do somewhat well in Japan ,
and Tsujimoto cited EA as a good example of this. For western publishers
to succeed in Japan , several factors must be taken into consideration.
First, Japan is a very competitive market, with around 1,000 new titles
yearly, says Tsujimoto. Also the Japanese have very particular taste,
he says. So western companies should pursue aggressive marketing, learn
about the specific Japanese market, or team with an established Japanese
company.
Finally,
the Capcom CEO outlined his ideas for strengthening the Japanese export
industry in the future. First, he feels that the GDC and CEDEC, Japan
's developer conference, should have stronger ties. Data should also be
shared on a global scale. All regions should exchange market statistic
information, as well as research of the impact of games on learning, violence
and the like. He also feels that major conferences across the globe should
be coordinated to not overlap, allowing greater flow to these events,
and less direct competition in areas where it is unnecessary. There should
also be joint measures against copying and piracy, he maintains. Lastly,
a greater cooperation and exchange of ratings info would allow easier
exporting throughout the world.
While much
of this talk may sound like something you've heard before, what's significant
here is who's saying it - the CEO of one of the largest Japanese electronic
game companies in the world.
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