Top 5 Overlooked Games
This time around, we take a
look at the top 5 most overlooked games released this year, from Nintendo's
green-minded Chibi-Robo Park Patrol to Harmonix's iPod debut
Phase. The games chosen -- all from titles released in North America
during 2007's calendar year -- enjoyed considerable cult enthusiasm,
but, for various reasons, failed to garner mass attention.
5.
Chibi-Robo Park Patrol (Nintendo, DS)
Chibi-Robo's sophomore
outing was given a limited release that saw it -- in a somewhat tenuously
argued case -- sold near exclusively at Wal-Mart because of the company's
"strong environmental program and social giving campaign."
While exclusivity tactics are
usually reserved for obscuring sub-par games, Park Patrol was
an exception to the rule, and managed to pack big charm into its diminutive
body, with a mostly non-combative and environmentally-minded ethos typical
of the lineage of the staff at developer Skip.
4.
Dungeon Maker: Hunting Ground (XSEED, PSP)
XSEED generated a tiny amount
of radio static with its localization of Dungeon Maker, but the
game's bottom-up approach to dungeon delving -- where players themselves
architect ever more elaborate surroundings to attract ever more powerful
enemies -- made less of a dent than it deserved.
With a DS version already on
Japanese shelves, a localized port might bring that handheld's wider
and more adventurous audience to discover why the game was one of the
most one-more-round addictive games of the year.
3.
Earth Defense Force 2017 (D3, Xbox 360)
Cult and import enthusiasts
won't have missed this one, but the first Stateside release of the
Earth Defense Force series shows how even a low-budget concept --
carbon-copy insect models that have hardly progressed since the series'
2003 debut and appear to be ripped straight from stock art catalogs
-- can have thrills and tension nearly as high-impact as the AAAs, if
you play the numbers right.
The very definition of economic
design -- choose two weapons from an arsenal of hundreds and face off
against wave after tidal wave of enemies in any style you prefer --
the game pulls off a surprising amount of strategic flair for using
so few tools out of the industry's box.
Its attempt at squad mechanics
and the honestly disappointing lack of Live integration made it a bit
of a step backward from the last in the series, but with any luck Sandlot's
toiling away at a proper sequel as we speak, or D3 might find it in
their hearts to support the still vital PlayStation 2 with a surprise
release of the superior second.
2.
Raw Danger! (Irem/Agetec, PS2)
Probably truly the most woefully
overlooked game on the list, Irem's follow-up to its original disastrous
adventure (also released by Agetec in the States as Disaster Report)
keys up not just the catastrophe, but the story-telling ambition as
well. Hidden beneath its b-movie cover and budget price is -- stay with
me here -- one of gaming's first great interwoven storyline equivalent
to films like Short Cuts, Magnolia, or Three Colors.
Played out over a tragic Christmas
holiday, the game is broken into a series of episodes following the
progression of a cast of characters including a wrongly-accused prisoner,
a tormented teenage schoolgirl, and an amnesiac that has to literally
piece together fragments of his former self (through a cleverly designed
minigame), all of whom cross paths at key moments, each under the player's
control from every angle.
With pitch-perfect comic relief
and a (albeit more lo-fi) suffering slow-crawl scene that pre-dates
Call of Duty 4's emotional climax by over a year, the game deserves
far more careful industry attention than it was ever given.
1.
Phase (MTV/Harmonix, iPod)
At the top of the list, though,
sits Harmonix's little-sister to Rock Band's big-daddy that,
perhaps simply by nature of its platform and the timing of its release
(just a few weeks before Rock Band
took the stage), seems to have gone generally yet-unnoticed by the industry
at large.
Even driven as it is without
the human touch given to the rest of Harmonix's output, its note-chart
algorithms show a near Turing-test-passing understanding of what drives
music and connects it to a listener.
Anecdotal evidence, like the
game somehow knowing to place an iPod wheel sweep in Feist's "My
Moon My Man" at precisely the same point as her dramatic music
video twirl, is just some of the reason that Harmonix has made it a
thrill to plumb the depths of music collections.
Other recent music-based releases
have shown just how confidently and skillfully the studio can execute
on obvious ideas, with a result that's less about beat matching as it
is rhythm-feeling.
Jeffk: "Dungeon
Maker is my latest handheld-crack game (following lengthy, thumb-punishing
addictions to Puzzle Quest and Planet Puzzle League).
It really is Harvest Moon or Animal Crossing for people
who would rather not be seen playing either of those games but who enjoy
a little light grinding and quasi-meditative repetition -- your dungeon
becomes a little Zen garden, but with bosses, loot drops, and tough
interior-design choices."
Danielle: "Chibi
Robo: Park Patrol is a DELIGHTFULLY CHARMING game. It's a pleasure
to play and I've abandoned my AC:WW town to grow flowers. It's
quite crazy how great this little game is."
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Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.
In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.
Pac-Man CE definitely deserves the number one slot.