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  Gamasutra's Best Of 2007
by Simon Carless, Brandon Boyer, Christian Nutt, Leigh Alexander [PC, Console/PC, Indie]
6 comments Share on Twitter Share on Facebook RSS
 
 
December 31, 2007 Article Start Previous Page 4 of 10 Next
 

Top 5 Trends

Picking out the five "best" trends is pretty tough. Almost more than ranking games, judging the positives and negatives of any of these trends is an exercise in subjectivity.

Some trends are good for business but could easily be argued to stifle creativity. Some might have no positive or negative effect, or fade away as fast as they arose. But these trends all seem significant and compelling in their own way.



5. Consolidation

Here's the one that might be the most debated on whether it's good or not: consolidation. While it's not an innovation in business, the consolidations of 2007 were extremely significant -- chiefly BioWare and Pandemic being folded into Electronic Arts, and the announcement of Activision and Blizzard's merger. There were others, of course, and of no less significance to the players involved, no doubt.

When Gamasutra spoke with him, BioWare's Ray Muzyka had nothing but positive things to say about the merger with EA, his respect for its management team, and the promise of a stronger future for the developer's creative drive under EA.

Of course, the Activision Blizzard merger, on the other hand, is being viewed chiefly from a financial perspective, which isn't to be ignored. Either way, these are significant moves that point towards an evolving future for the structure of the industry.

4. Catering to the Wii Audience

While there haven't been as many practical examples of this just yet as we might like -- Take 2's Carnival Games hit hard -- the fact is that 2007 seems to be the year developers really got a handle on the Wii and started to play to its strengths.

Developers are focusing on creating games for the system that take advantage of its controls and its audience -- which may be less interested in the sort of games that developers are used to making and publishers are used to selling.

One of the major flaws with the Gamecube wasn't necessarily directly Nintendo's fault: publishers would port their PS2 games to the system, watch them sink in the marketplace, and then abandon ship. The massive success and innovative control of the Wii have forced everyone to rethink this strategy (for the most part.)

Perhaps most notably, Ubisoft CEO Yves Guillemot's widely-reported statement that the company's Wii games would have "Nintendo-like quality" acknowledges that developers understand what they're up against. The metamorphosis of Majesco into a publisher of casual games with a focus on the Wii and DS -- to the point of commissioning original games from top minds in the industry -- is another interesting reflection of this shift.

3. The Rise of the Shooter

If 2007 could be said to belong to any one genre, it's got to be the shooter, and it doesn't seem like this trend is ending anytime soon. Since Gears of War launched late last year and began to define the Xbox 360 experience, through to Halo 3's massive sales this year, we've experienced a boom in the genre.

Call of Duty 4 is another staggering success for the genre, one so huge it seems to have blotted out the light from the latest Medal of Honor. The Orange Box brought together Valve's best work in one convenient package; Lost Planet was perhaps the first credible (and successful) attempt from a Japanese developer to conquer the genre.

Mass Effect showed that even RPG stalwarts BioWare felt the need to adopt the trappings of the genre to appeal to the Xbox 360's hard-bitten core audience. And there are plenty of other hits, and even more also-rans.

Next year shows no letup: Army of Two and Haze both stand out (as refugees from this year's onslaught) while Killzone 2 will be one of the most significant PS3 games of the year.

2. Indies Going Major

While the PlayStation Network can't offer the same breadth of popular content as Xbox Live Arcade, it has two of the most significant games released to the console download market this year: Everyday Shooter and flOw.

Both originated outside of the game development mainstream and gained big audiences based on their quality. And for a game that's indie in a different way, Xbox Live Arcade ponied (or is that llamaed?) up Space Giraffe, supporting the fever dreams of iconoclastic English developer Jeff Minter. The evolution of student indie Narbacular Drop into one of this year's most-praised titles, Portal, is nothing short of heartwarming, really.

And the talent keeps coming. The Independent Games Festival -- run by CMP, as is Gamasutra -- received a record-breaking number of entries this year. Microsoft used its XNA platform to encourage indie developers, awarding two prizes (and publishing deals) to games that entered its competition.

Indie developers have been around for years, but their produce is inspiring everyone and, most importantly, finding an avenue to engage with mainstream audiences in all new ways.

1. Mainstreaming of Handhelds

Barring an absolute miracle, the Nintendo DS will be the bestselling console of the year in the U.S. Its sales in Japan and Europe are also astounding. Many discount the PSP by comparison, but Sony's handheld is the first credible competitor to Nintendo's unbroken chain of successes, and was Sony's bestselling hardware platform this November.

But more importantly, the mainstreaming of the handheld is catching on. The Brain Age games aren't showing signs of fading; other Touch Generations-style games have begun to make their impression on western audiences; Disney is, according to its general manager Graham Hopper, the number two handheld publisher through September 2007 (and what's more mainstream than Disney?)

One of the most significant moments, however, was the announcement at the tail end of last year that Dragon Quest IX, the full-fledged sequel of Japan's most popular game series, would be debuting on the Nintendo DS. Has a series of this caliber ever debuted its prime sequel on a handheld before?

Since that time, the stock in the system has only risen dramatically. Nintendo sold over 1.5 million DSes in the U.S. in November. Electronic Arts has publicly admitted it misjudged the market by focusing on the PSP. What is left to be said?

 

 
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Comments

David Turner
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I am still a huge fan of Super Stardust HD. It's sad not to see it on the list.

Matt Ponton
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Guitar Hero III really didn't do anything new but provide more songs and change up the designs of the cast of characters. They also just threw in more notes, sometimes it feels like I'm hitting 3 notes where the song has 1. Asking why Guitar Hero III shouldn't be included is like asking why Madden 2008 wasn't included. After all, both of them sold well, but selling well doesn't necessarily mean that a game is good.



Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.



In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.

Ed Stastny
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Agreed on Super Stardust HD, especially considering Everyday Shooter is on the list. SSHD is by far more entertaining (IMHO) but ES does get points for being the most "indie-vative".



Pac-Man CE definitely deserves the number one slot.

Anonymous
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You? What is this, Time Magazine? The stupidity of that gesture lies somewhere between the Academy Awards naming "every movie" best picture and the Nobel Peace Prize being awarded to the Nobel Peace Prize.

Anonymous
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PixelJunk Racers, Jetpack Refuled, come on...these aren't worth the price of a free download -- much less any hard earned $$$. Everyday Shooter isn't bad, but it's not that good either...

Anonymous
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You mean you can't GUESS who designed Chain Factor??? Here's a hint: try area code 212.


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