Gamasutra's Best Of 2007
December 31, 2007 Page 5 of 10
Top 5 Developers
This time, we give careful consideration to the game developers who have done the most to advance the art and science of gaming worldwide in 2007. This chart may have some overlap with the 'best games' chart coming later this week, of course.
But we're picking top developers
for their attention to detail, grit, and willingness to push the envelope,
not necessarily simply on the finished product's overall quality - though
all of this year's Top 5 Developers have worked on spectacular titles.
The developers picked are the
editor's choice, and for every one settled on, there are many others
-- from Infinity Ward through Insomniac to Nintendo EAD Tokyo and Naughty
Dog -- that we also greatly appreciate. Here's our line-up:
5. BioWare (Mass Effect)
While it may verge on the over-complex in some gameplay mechanics, BioWare's masterful Mass Effect feels like a genuine space opera. It has whirling emotions and a genuine story arc - so genuine, in fact, that you start to realize how basic the story in many other games is.
In addition, the character customization using Unreal Engine 3 made players even more acutely aware of their immersion in the action. And with fruits from Dragon Age to the "mysterious" MMO still due under new taskmaster Electronic Arts, one can't help but think that the golden age of BioWare's story-driven epics has only just begun.
4. Bungie (Halo 3)
Some cynics might say that
Bungie not being #1 on this list means that they've failed, given the
stratospheric expectations for Halo 3. Well, hardly -- the single-player
game was still rapturously received. But where the newly independent
developer scored, for me, was in the multiplayer immersiveness.
With social networks ravenously
engulfing the rest of electronic media, the incredibly complex stat
tracking and multimedia upload capabilities of Halo 3's online
modes make for a world in which tracking and replaying your interactions
mean as much as the gameplay itself. Games still have a long way to
go on their path to social media, and Bungie blazed the trail in 2007,
while quietly setting up as independent of Microsoft.
3. 2K Boston/Australia (BioShock)
Of course, the team we'd all love to call Irrational always knew that BioShock was a critical darling, but to break out to commercial success - and with such a relatively odd, highbrow setting -- was a surprise to many.
But Ken Levine's team (and their counterparts in Australia) took their time and presented a carefully structured game world where morals mattered, dynamic and emergent gameplay was rife, and Daddies were Big. It may already be a "franchise", but as an original piece of art, BioShock rocks, and 2K Boston and Australia should be proud of the iteration and perseverance in birthing it.
2. Harmonix (Rock Band/Phase)
When a developer thrives after its signature franchise has been taken away from them - that's when you know they're destined for greatness. And Boston's Harmonix did just that with Rock Band, possibly the best multiplayer game of all time -- while sneaking in officially overlooked (see above) iPod breakthrough title Phase along the way.
It's not just the pure technical
execution, either. In the innards of Rock Band, you can feel
the love of rock music screaming out to be heard from the developer,
something that's widely agreed to be somewhat lacking in Neversoft's
still competent Guitar Hero III. It's a game that makes you feel
-- and most often, that feeling is great. Bravo, Harmonix.
1. Valve Software (The Orange Box)
Sure, plenty of other developers
shipped a great game this year. But, let's face it, how many of those
developers shipped three great titles all in one year, while simultaneously
owning and operating a major PC game distribution portal?
Thanks to the puzzle humor genius of Portal, the beautifully art-directed multiplayer smartness of Team Fortress 2, and the pitch-perfect storytelling and humanistic drama of Half-Life 2: Episode 2, all packaged up neatly in The Orange Box, Valve deserves Gamasutra's award for the 2007 Developer Of The Year. (Mind you, expect a Halley's Comet-style gap until they next release this many titles in 12 months!)
Robert Chang: "To say that Valve brought nothing to Portal is like saying Valve brought nothing to the FPS genre with Half-Life. This is what Valve does best -- they work with established game mechanics/genre and then bring their unique storytelling, gameplay philosophy, and beautiful art direction to the table."
Caswal Parker: "Although most of these games lack 'innovation' what they do show is sheer polish. They put in the last 5% to really make their games great. 'Good enough' wasn't good enough for them. They put in that last little bit, which always takes more time than you think."
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