Top 5 Developers
This time, we give careful
consideration to the game developers who have done the most to advance
the art and science of gaming worldwide in 2007. This chart may have
some overlap with the 'best games' chart coming later this week, of
course.
But we're picking top developers
for their attention to detail, grit, and willingness to push the envelope,
not necessarily simply on the finished product's overall quality - though
all of this year's Top 5 Developers have worked on spectacular titles.
The developers picked are the
editor's choice, and for every one settled on, there are many others
-- from Infinity Ward through Insomniac to Nintendo EAD Tokyo and Naughty
Dog -- that we also greatly appreciate. Here's our line-up:
5. BioWare (Mass Effect)
While it may verge on the over-complex
in some gameplay mechanics, BioWare's masterful Mass Effect feels
like a genuine space opera. It has whirling emotions and a genuine story
arc - so genuine, in fact, that you start to realize how basic the story
in many other games is.
In addition, the character
customization using Unreal Engine 3 made players even more acutely aware
of their immersion in the action. And with fruits from Dragon Age
to the "mysterious" MMO still due under new taskmaster Electronic
Arts, one can't help but think that the golden age of BioWare's story-driven
epics has only just begun.
4. Bungie (Halo 3)
Some cynics might say that
Bungie not being #1 on this list means that they've failed, given the
stratospheric expectations for Halo 3. Well, hardly -- the single-player
game was still rapturously received. But where the newly independent
developer scored, for me, was in the multiplayer immersiveness.
With social networks ravenously
engulfing the rest of electronic media, the incredibly complex stat
tracking and multimedia upload capabilities of Halo 3's online
modes make for a world in which tracking and replaying your interactions
mean as much as the gameplay itself. Games still have a long way to
go on their path to social media, and Bungie blazed the trail in 2007,
while quietly setting up as independent of Microsoft.
3. 2K Boston/Australia (BioShock)
Of course, the team we'd all
love to call Irrational always knew that BioShock was a critical
darling, but to break out to commercial success - and with such a relatively
odd, highbrow setting -- was a surprise to many.
But Ken Levine's team (and
their counterparts in Australia) took their time and presented a carefully
structured game world where morals mattered, dynamic and emergent gameplay
was rife, and Daddies were Big. It may already be a "franchise",
but as an original piece of art, BioShock rocks, and 2K Boston
and Australia should be proud of the iteration and perseverance in birthing
it.
2. Harmonix (Rock Band/Phase)
When a developer thrives after
its signature franchise has been taken away from them - that's when
you know they're destined for greatness. And Boston's Harmonix did just
that with Rock Band, possibly the best multiplayer game of all
time -- while sneaking in officially overlooked (see above) iPod breakthrough
title Phase along the way.
It's not just the pure technical
execution, either. In the innards of Rock Band, you can feel
the love of rock music screaming out to be heard from the developer,
something that's widely agreed to be somewhat lacking in Neversoft's
still competent Guitar Hero III. It's a game that makes you feel
-- and most often, that feeling is great. Bravo, Harmonix.
1. Valve Software (The
Orange Box)
Sure, plenty of other developers
shipped a great game this year. But, let's face it, how many of those
developers shipped three great titles all in one year, while simultaneously
owning and operating a major PC game distribution portal?
Thanks to the puzzle humor
genius of Portal, the beautifully art-directed multiplayer smartness
of Team Fortress 2, and the pitch-perfect storytelling and humanistic
drama of Half-Life 2: Episode 2, all packaged up neatly in
The Orange Box, Valve deserves Gamasutra's award for the 2007 Developer
Of The Year. (Mind you, expect a Halley's Comet-style gap until they
next release this many titles in 12 months!)
You said:
Robert Chang: "To
say that Valve brought nothing to Portal is like saying Valve
brought nothing to the FPS genre with Half-Life. This is what
Valve does best -- they work with established game mechanics/genre and
then bring their unique storytelling, gameplay philosophy, and beautiful
art direction to the table."
Caswal Parker: "Although
most of these games lack 'innovation' what they do show is sheer polish.
They put in the last 5% to really make their games great. 'Good enough'
wasn't good enough for them. They put in that last little bit, which
always takes more time than you think."
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Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.
In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.
Pac-Man CE definitely deserves the number one slot.