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6.
Crackdown (Realtime Worlds - Xbox 360)
Crackdown's major successes
as a game come in the way that it blends elements together to make a
fresh, compelling whole. Even its main failure -- narrative -- is a
sort of success-in-disguise (all of the dialogue is 100% irrelevant
to succesfully playing the game; the ending is so bad it's good.) But
what's great about Crackdown is that it takes the dirty anarchy
of Grand Theft Auto and injects it with (unintentional?) lightheartedness
thanks to its super-powered characters.
It's an injection of vitality
into a genre that otherwise consists of one 800 pound gorilla and a
pile of also-rans in a dump bin at GameStop. Exploring Pacific City
(and hunting for power-ups) is actually more engrossing than actually
battling crime -- bolstered by the endless uniqueness of the environments
and how your character's leveling up allows greater access to rooftop
vistas.
The seamless co-op play, which
allows you to team up, kill, or just ignore each other and chat while
wreaking havoc across town from one another, adds another layer of fine-tuned,
technically-complex pleasure. It's sandbox in the true sense, in that
it allows and encourages you to find your own fun -- as the YouTube
videos can attest.
5.
The Legend of Zelda: Phantom Hourglass (Nintendo - DS)
While the so called "wink
waker" cel-shaded look might have been more controversial than
video game art should ever be, the expansive blue skies, green islands
and paper doll characters were right at home on the DS, where the latest
installment in the Zelda franchise is possibly the cleverest
and most engaging use yet of the touch screen.
Delightfully playful and intuitive,
Phantom Hourglass has the feel of a real adventure. Charting a course
on the high seas, sketching your own maps or drawing your boomerang's
path with the stylus is a brilliant new take on classic Zelda
mechanics -- just like the boss fights, which feel positively cinematic
as they span both screens.
4. Rock Band
(Harmonix/MTV - Xbox 360, PS3, PS2)
Some have and will continue
to find fault in Rock Band for being "just" Guitar
Hero with drums and a microphone, or 'just' a follow-on to territory
that Konami tread many years before, but Harmonix's achievements have
always been less about innovating rhythm game techniques, but refining
them.
Chained star-power note streaks,
interface enhancements that both relocate its elements to more logical
peripheral placement and redefine them more elegantly (an apparently
new in-house standard it shares with its iPod sister, Phase),
and note charts that capture the feeling of the music as much as timing
are just part of what puts it ahead of the rest.
What very much separates it
from the pack now is its performance presentation -- characters with
genuine sex appeal that look and play like stars and smart camera work
that make the game as much a joy to watch as to take part in -- and
the human element that makes group play, when executed well, as much
a thrill as an actual night on stage.
But, more than anything,
Rock Band's greatest promise is its potential, as it works to position
itself not just as a game, but as a new interactive format of music
to join vinyl, CD and MP3, with hints of future simultaneous album releases
and tools for aspiring garage bands to bring themselves into our living
rooms.
The forthcoming Titan v. Titan
battle between MTV's cross-media muscle and Activision's newly available
Universal Music Group library via new partner Vivendi will be a thrill
to watch in the years ahead.
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Playing Rock Band (solo) created more enjoyment for me this year than GH3. They really went that extra mile, the star note chains - that I have always complained about not being in GH - appeared. Also, since Activision was cool with destroying the only character I enjoyed in GH - Judy Nails - it really let me down, Rock Band allowed me to get that user-created-character/band that this generation is big on.
In short, Guitar Hero III was more of the same so to put it along with games like Pac-man CE or Portal would be kind of disheartening.
Pac-Man CE definitely deserves the number one slot.