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Well what do you think about monetizing
it, if it's a free Flash game?
DJ: Well that's happening. I think
there are about four or five business models for casual games right
now -- at least that I'm aware of. And I was actually doing some research
today [on a model] where even though your game is free, the developer
shares in revenue with the ad company every time their game is played.
And I definitely think those are going to have to be made to be financially
lucrative, or people aren't going to keep making them.
But, what I have not noticed -- which
I am very thankful for, and very excited about -- is that gamers seem
OK with the advertising model. It's like, they're not going to pay,
they're not going to go through the trouble of going wherever their
wallet is and putting their credit card in, downloading a file; they
don't want to deal with all that, and they shouldn't have to.
But they
seem to be not only OK, but supportive of the fact that in between every
few levels, you may have to watch a 10 second ad. Or on the side of
the screen, there are going to be ads, and stuff like that. They seem
OK with that. And that's really exciting.
I think the real question now is: Can
significant advertising revenue be brought into that space, and how
is a developer of games going to benefit and share in the revenue? But
I think that's stuff that people who know much more about that market
than me have been discussing for a while.
I am really excited to get
to GDC this year, to attend some of those sessions, because I think,
to me, that really is where a big portion of the future of gaming is.
Not even so much the fact that casual, in terms of the game mechanics
-- although that's part of it -- but just the accessibility of games
coming through, free games, and web-based browser games, that is crazy
exciting stuff.
I can't speak obviously to everyone
you have at your new company, but you know, your background has been
in these core gamer titles, like Twisted Metal and
God of War. Do you think the people that you have have the skill
sets to make both kinds of games, since you're interested in both kinds
of projects? Or is it difficult to find people?
DJ: Well, I think the way our company
works is -- you know, just like any other company that is successful,
or somewhat successful, you get the lion's share of the spotlight. I
think everybody knows that the games that we make are team based, so
everybody's always contributing to our titles.
I think the reality is that we're all
getting older; I'm one of the youngest guys at the company at 36. And
part of that is fantastic in the sense that, our guys have discipline
-- they come in, they don't fuck around on the internet all day long
-- they get their work done. And that speaks to their, not their age,
but that speaks to to their work ethic that I think they've gained by
building a lifetime of work, and success from working.
So I think as we are getting older,
we're finding that things like Ratchet, and Uncharted,
and Mass Effect, and things like that, we're all finding that
we still like games but we don't have the time to play those big epic
games. So we're really excited to try our hand at some of these games
that, now as we're getting older, we actually play now. And, I don't
know, who knows if you have the skill set until you try it?
Do we think we're going to be the next
PopCap? I couldn't tell you. We'd like to think that on our PC side
we will, [as well as in] our relationship with Sony -- which is our
core focus right now, our only focus right now. We hope that we're going
to do awesome work there as well. But I don't know if we have the skill
set. I think we're pretty good at play mechanics, and iterating, and
we're pretty good at killing things when they're not fun -- and hopefully
that will see us through, and get us into that market in a way that
we're successful.
It's interesting. And I think that
it probably is exciting to think about what you can do, because -- what
I was talking about earlier, is that I think people aren't sure what
the dividing line is, or where to go. As you said, there are several
different models for getting a game into the hands of players, and there
are different thematic opportunities. It's rapidly evolving right now.
DJ: It absolutely is. No one really
knows, and there's a gajillion different business models out there that
people are trying, and games are getting so expensive on the console,
so it's a really exciting time, and a really scary time. And hell, every
week I'll read Gamasutra, and there's a new story about a new casual
games business model, or a new company that broke off and made casual
games, or big games, or whatever, and there's a lot of activity happening
right now. And that's part of the fun of it, I think.
And what do you think of the place
of, like, you know, like the PlayStation 3 in this market, or, you know,
how do you think that that market's evolving? Do you, I mean, obviously,
you know, you still have a great relationship with Sony, and you're
talking about that being your main focus, so it seems clear to me that
you believe in it.
DJ: You mean consoles in general, or
the PlayStation 3?
Well, you know, I guess... both.
Either.
DJ: Huh. Well I love the PlayStation
3. I mean, I have a Wii, I barely play it -- not because I don't like
it or appreciate it, I just, you know, it's not my cup of tea at the
moment. Mario Galaxy, I thought was pretty cool. I've got to
be honest: I didn't think that it was as good as Ratchet. I didn't
get the huge big deal over it; I thought it was a really good Mario
game, but I wasn't like, "Oh my God, it's Mario 64!"
I'm totally in the minority in that.
Of course, I like my Wii; I
love my 360, I think the 360's awesome; I really do love the PlayStation
3, though, and I was really excited to hear some journalists talking
recently about the new Burnout. With Burnout, if you really
want to play Burnout the way it's supposed to be played, play
it on the PlayStation 3.
And I think now we're just starting
to see the idea that the PS3 is going to be capable of ultimately being
the best system out there, in terms of delivering the best games and
the best performance. And, you know, I love the fact that Blu-ray seems
to be doing really well, and seems to be winning the format war. So
I'm a big fan of the PlayStation 3.
Of course I wish it was a little
less costly, I wish it had a bigger market share, but I think all that
is just to come. I don't look at the situation and think that it's:
"Where it is now is where it's going to be." I ultimately
see it being pretty close to ahead, if not totally ahead, in terms of
Xbox, in terms of market share when all the dust settles. I'm a big
fan.
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This sentence makes no sense, americans needs to learn that "could care less" and "couldn't care less" means completely different things.
It's good that Jaffe is admitting to not knowing what the future holds because that is a real concern. Developers just need to do what they know with the data they have, strong and steady, and the crystal ball will become *less* murky in the next 6 months, I think.
My prediction - games based on advertising revenue cannot sustain themselves. Maybe for the foreseeable future (in that murky crystal ball) but relying on advertising as a financial model and expecting it to support your games for years into the future is a mistake. A few different models need to be used in a combination in order to create a reliable revenue stream.
This interview also got me thinking about the remakes on different platforms - isn't it funny how people go crazy over different levels of graphical achievement? A DS game could look 'gorgeous' while a PS3 game could also look 'gorgeous', only because they are capable of different things.
Well, I found it hilarious.
My prediction? Sony will draw it's own crowd and standing with the casual gamer when the price cintinues it's accelerated drops. These are usually the most pliable bunch who often confuse marketing with true consumer information. It will however fall to second place in both the casual (to the Wii) and hardcore (X360) gaming markets, although it will be technically a success. Sony will trumpet on about another solid product made, while secretly trying to find out what the next generation's competitors will be doing, knowing they've barely escaped a massive failure with the PS3.
Jaffe will continue in the tradition of making GoW titles for Sony, further continuing the now stale stable of flagships that are churned out as the next big thing for the series. I'm sorry this is not Sony bashing, I was a fan of the PS2, but Metal Gear Solid 4? another Final Fantasy?
Also, I want to point out for Mr JAffe that Sony has no loyalties if it can impact Microsoft sales. Look at what happened with UT3.
1. Look, I think I was like, you know, like -- the thing is, and I mean like, you know, like definitely those people -- and it's happening.
2. For a creator, it's "exciting" to be able to put ads inbetween levels of his games.
Also, "couldn't care less" is sarcastic without saying it the wrong way (that would be by leaving out the "not"). "Could care less, but not likely" doesn't make any sense whatsoever.