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You mentioned the "jam session"
style development last time we spoke, and you mentioned that there
are other creators that you'd like to have that sort of "development
jam session" with; have you been able to do any of that yet? Do
you think sometime you will?
MM: You mean other developers in Japan?
Yeah, or other countries, too.
MM: I don't know. But basically, this
kind of "jam session" style for the development of ideas,
came from my music career. On the other hand, currently we are
focusing on making the prototype. These kinds of ideas come from the
big game companies' ideas.
Do you mean when you are working on
a large game? They are ideas that get thrown off from that, or...?
MM: Ah, yeah, yeah, so one of my
friends from one of the biggest game companies in America, he told me
they were focusing on making the prototype, and doing the production
separately.
Oh, I see.
MM: Many Japanese developers have to do
both -- of course we have to -- but which one is suitable for us, the
answer is very simple. The development, making the prototype, is a
very important mission for us. After the prototype is done, it's easy
to find a certain production team [to complete the game].
Have you thought about Wii
development much?
MM: We are doing a Wii project right
now, but still in the very early stage.
Actually, when I walked in here, I
was very happy to see the Rhyme Rider Keroican
character up there, because, as I mentioned last time, I really like
that game. Could you ever return to that game, or does Bandai own the
license?
MM: Yes, if we want. It is possible.
Yeah. Well yeah, I'm not saying that
you want to, necessarily; I was just asking. I think it would be
cool, because I like it! But that's just me. Did you also develop, or
at least prototype the more recent Tamagotchi
games, because I know more of them came out since then.
MM: Tamagotchi game? Yeah, we
have produced some Tamagotchi games.
Did you do the one that already came
out, after the first one?
MM: Yeah, already. The second one is
out last year, and the third will [be released soon in the U.S.]
Actually, I lent the game to my
little sister, and she beat the whole thing.
MM: Oh, great! Yeah, the third one is a
very smart game.
Oh yeah? It's also DS?
MM: Yes, yes. Much smarter than the
last one.
Smarter?
MM: Sophisticated.
OK, good. Actually, some things
about the first game were so simple... that I got confused.
(laughter from all)
Because sometimes I just couldn't,
like, I couldn't figure out how much money I had at any time, because
it was just "you have enough money" or "you don't have
enough money." But I just wanted to know, I wanted to see a
number, to be like: "Alright, I can buy this, and this, and
this." But... It's OK, I forgive you.
(laughter from all)
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