Matsuura Got Rhythm: The State Of NanaOn-Sha's Founder
January 28, 2008 Page 2 of 8
You mentioned the "jam session" style development last time we spoke, and you mentioned that there are other creators that you'd like to have that sort of "development jam session" with; have you been able to do any of that yet? Do you think sometime you will?
MM: You mean other developers in Japan?
Yeah, or other countries, too.
MM: I don't know. But basically, this kind of "jam session" style for the development of ideas, came from my music career. On the other hand, currently we are focusing on making the prototype. These kinds of ideas come from the big game companies' ideas.
Do you mean when you are working on a large game? They are ideas that get thrown off from that, or...?
MM: Ah, yeah, yeah, so one of my friends from one of the biggest game companies in America, he told me they were focusing on making the prototype, and doing the production separately.
Oh, I see.
MM: Many Japanese developers have to do both -- of course we have to -- but which one is suitable for us, the answer is very simple. The development, making the prototype, is a very important mission for us. After the prototype is done, it's easy to find a certain production team [to complete the game].
Have you thought about Wii development much?
MM: We are doing a Wii project right now, but still in the very early stage.
Actually, when I walked in here, I was very happy to see the Rhyme Rider Keroican character up there, because, as I mentioned last time, I really like that game. Could you ever return to that game, or does Bandai own the license?
MM: Yes, if we want. It is possible.
Yeah. Well yeah, I'm not saying that you want to, necessarily; I was just asking. I think it would be cool, because I like it! But that's just me. Did you also develop, or at least prototype the more recent Tamagotchi games, because I know more of them came out since then.
MM: Tamagotchi game? Yeah, we have produced some Tamagotchi games.
Did you do the one that already came out, after the first one?
MM: Yeah, already. The second one is out last year, and the third will [be released soon in the U.S.]
Actually, I lent the game to my little sister, and she beat the whole thing.
MM: Oh, great! Yeah, the third one is a very smart game.
Oh yeah? It's also DS?
MM: Yes, yes. Much smarter than the last one.
OK, good. Actually, some things about the first game were so simple... that I got confused.
(laughter from all)
Because sometimes I just couldn't, like, I couldn't figure out how much money I had at any time, because it was just "you have enough money" or "you don't have enough money." But I just wanted to know, I wanted to see a number, to be like: "Alright, I can buy this, and this, and this." But... It's OK, I forgive you.
(laughter from all)
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