|
BS: Do you think we'll ever have
one, unified format for games? With movies, there's not just the set
kind of conventions of time limit, but there's also...
you use this kind of projector, this kind of film stock, and you have
16:9. It's all set. It's a standard format. But in games, it can be
anything. Like when you make a mobile game, you have to make 10 different
versions, because all of the screen sizes are different. Or when you
make a game like this, you still have to be able to play it on
standard definition as well as HD.
Do you think it will ever unify? Like, a game format...just the conventions
of how it's presented.
TM: I don't think so. Some game platforms
are 16:9, but some platforms like the Nintendo DS are 4:3 dual screens,
and touch games and things. And they've got the momentum. So I think
the mainstream is like that, but the other one exists all the time.
I think even arcade games present a format. I started my career from
the arcade side, so my concept is always... I don't care about the format,
so whatever's here and new is the experience.
BS: Unfortunately, you don't have
as much freedom as in the arcade days to redesign the format each time,
because with consoles, you have limited choices. You can do 360, PS3,
DS and PSP... they all have certain conventions. Do you think there's
any way to flip that and create a new type of paradigm? Say, with the
PSP, some games have you play it vertically. Something like that, can
that be done in the console space?
CN: I think you're toying with that
with the Trance Vibrator, right? Using a function of the system in a
way that probably has never been done before, and may never be
done again, actually.
TM: Yeah. I think so. We need platforms
now. Last generation, like PS2 and Dreamcast, we had only three. But
now, I don't know how many there are. PSP, DS, mobile phone, PC... you
know. I think we have many devices in our life, and I think that the
game-free format... I think the next era, whoever has the big hardware,
anyway, on a screen or not, we're always having some data. I don't know.
Inside the body?
BS: Do you think it will always
be attached to us somehow? Will we always have some form of entertainment
with us?
TM: Not only entertainment, but we
have a lot of data, anyway. Then we can connect. The next, next era,
we may not have the hard disc anymore, because somewhere there are huge
hard drives, and they just connect.
BS: Speaking of
the arcade era, wanting to make mass-market games too, have you finally
played the new Sega Rally?
TM: No.
BS: You
hadn't last time. You still haven't?
TM: Yeah. I just watched.
BS: I was just wondering if you
felt any connection. If you played it, would you be like, "I could've
done this better!" or something like that?
TM: No. (laughs) What was it, 15 years
ago?
BS: Yeah. I know. But there's still
some connection. It's kind of like your baby.
|