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Have you been down to the Independent Games Festival pavilion
yet?
JH: I have, yeah.
What have you liked down there?
Not that it's any indication that you're going to sign them or anything.
JH: It was funny. I liked The Adventures
of PB Winterbottom. It's funny, because those guys are in my class [at USC]
right now, and they've been so timid about showing me their game, saying,
"Well, you know, we're going to be up at IGF, so if you would..."
-- and they call me Professor Hight, it's pretty funny -- "if you
would stop by, we'd appreciate it."
And it's cool. It's a fun little
game. I wouldn't say anything if that wasn't the case. In case they're
listening, this does not necessarily mean that they're going to get
an A in the class. (laughs) It's no guarantee. So I definitely like
that. And it's interesting.
There are two goo games there. There's
World of Goo and Goo, both of which I liked. The Goo
game itself I think was a little more engaging for me, because it's
fluid and organic, and it seemed a little bit easier to pick up and
play. The Fez game was cool. I played that.
Gosh, I'm trying
to remember. There's a lot of neat stuff, and it seems to be in general
the quality level across the board is better than last year. Each year,
it keeps getting a little bit better, and it's very encouraging.
I saw that too. It seemed like the
level's coming up a little bit. I was especially impressed, just looking
at the awards show last night, looking at the visuals of the Student Showcase games, because it was leaps and bounds. I felt bad that I hadn't
played any of them. I was like, "Wow, these look amazing."
Here's a loaded question: What are
you going to do to beat Microsoft in this space? And Nintendo as well,
as they get into it.
JH: In terms of our objectives, we've
already beat them, and I think we are vindicated in our strategy, because
long before it seemed to be this popular cause to go after the indies
for new content, we focused on that right off the bat.
We wanted innovation,
we wanted stylish games, and we wanted things that were new and fresh
and cool for our customers. We sought this space out two years ago,
before we even launched the PlayStation Network.
I think it's very cool that all publishers
are now considering this, because that's what it's all about. It's a
low-risk area. It's a place where young people can come into the industry
and try out their ideas and not have to go through the usual course
of working through a big publisher as QA for the next five years.
Plus,
they're getting a broad exposure to everything: producing, coding, sound,
music, and putting it all together. It's much easier to learn working
on it in a smaller game than it is to work in one part of a larger game.
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Declare victory regardless of the actual reality.
XBox 360's online network is far and away the best of the three right now.
In fact Sony's whole approach is so different, I doubt that it will ever catch up.
This isn't a problem if you listen to Sony however, they kind of admit that and say 'Well our approach is better'.
XBox 360's indie game approach with the XNA toolkit and being able to develop a game on the PC and then just move it over to XBox is amazing power.
Sony's approach of 'well we have more power, so you have to do more work to develop on our platform' is just backwards thinking.
I find it amusing that Microsoft with it's Live Arcade and XNA toolkit is embracing the openness that has allowed Open Source and Linux to trounce Windows products.
It's like Microsoft has learned a lesson and is reaping the rewards on their XBox 360.
Sony meanwhile holds on to old concepts of control, control, control. Complexity is king.
Sigh. If I were a Sony investor, I would be VERY worried.
Ahhh well, at least Sony has Blu-Ray to keep it alive :)
Sony talks about how they work with independent developers instead of just throwing them an SDK and leaving them to fend for themselves. They are interested in growing products and careers; XNA Studio is interested in becoming the YouTube of games. So far, the XNA Studio games are incredibly underwhelming; they play like unfinished Flash-games. I can't see paying $5-$10 to actually buy one. Jelly Car is not the next Everyday Shooter.
Microsoft is not embracing openness on Arcade, which is why Epic has been unable to get permission to allow user-created content on UTIII. XNA Studio games still have to be peer-reviewed before they are allowed to be posted. You may see more bite-sized games as a result of XNA Studio, but I'm not sure you'll see more quality games.
The statement on page 1 kind of says it all: "We're very careful about how too much quantity could kill us, because it's more about having really well-selected, cool experiences." That's a different stance from their competitors. It is not necessarily wrong. There's so much I dislike about XBL that I welcome a different approach.
JET
I suppose your right. A lot of good indie games come out on the PC platform all the time. Being able to easily download XNA and develop games that can work on the XBox, with it being so easy for 'anyone' to do, I see a HUGE potential for some amazing games to surface on the X360.
YouTube may have hundreds of thousands of total junk videos, but there are a large number of very good videos that drive insane amounts of traffic and profit (through ads) to the site. I can easily see this sort of scenario surfacing on the X360 with indie games. Some awesome games are sure to arrise, games that will only exist on the X360. As the months and years roll by the number of great games on the X360 will continue to rise and the PS3 may look far less attractive to the gamer consumer.
I guess that's OK with Sony. They are going after the more 'grown up' market I suppose. They also have Blu-Ray and other 'features' to help sell units too.
The PC indie game movement is growing and growing. Very high quality games are being created by very small teams usually numbering in the single digits.
I suppose the huge, complex, massive budget, multi-year, mega games that Sony is going after will still exist, I just question whether or not it's wise for Sony to be betting so much on it.
Maybe I'm just looking at things wrong...
And tell John Hight to quit using my name... :)
It's still funny to me how much shouldve been obvious by now, like having a comprehensive online service around launch, but its also kinda ironic to call Sony the republicans when all ms does is buy studios they like outright.